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mazer
committed
updates to native scripts and release docs
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Assets/Plugins/Linux/libDynamicLibraryLoaderHelper.so.meta

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EOSUnityPlugin_package_template/CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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### Inprogress
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### Unreleased
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### Added
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### Changed
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### Removed
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### Fixed
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##[2.3.0] - 2023-05-18
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### Inprogress
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Android login issues
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missing script references in the performance test and p2p netcode scene
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### Added
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doc: many new docs added and updated for multiple new areas
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feat: debug log tooltips
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feat: login tooltip examples
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### Changed
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chore: Files moved into core
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refactor: moved apple signin sample editor script to samples subdirectory
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refactor: use Path.Combine instead of Path.Join to make it easier for
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refactor: renamed essential assembly to core
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feat: load sample scenes by name
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refactor: change EOSStoreManager to use EOSManager method to get ecom
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feat: moved eac integrity tool config to editor directory for easier access
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fix: use unique name and do cleanup for eac temp build files
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fix: consolidated eac integrity config
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chore: moved linux config editor script
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refactor: changed version string retrieval method to avoid recompile
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### Removed
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chore: unneeded SystemMemory code
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chore: unneeded .aar
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### Fixed
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fix:layout fix for mobile and mac
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fix: log level menu selection behavior
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fix: removed EOS_DISABLE constraint from apple signin editor assembly
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feat: add error log when trying to grab ecom interface in editor.
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feat: eac splash image selection
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feat: eac integrity tool path default
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fix: hardcoded tooltip button
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fix(package) : Add EOSHostManager (samples essential) into UPM
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fix: config editor deployment overrides init
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chore: updated package description for essential asm changes and apple signin
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feat: sample ui tooltips
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fix: ui navigation fallback for input package
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fix: network sample asmdef references
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fix: EOS_DISABLE no longer breaks builds
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feat: update steamworks api from plugin
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feat: Add config value for specifying Steam API version.
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fix: egs sandboxid handling
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fix: case sensitive lobby search
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feat: Apple ID connect for iOS
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fix: login error when no internet
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fix: enable correct ui when changing connect login type
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fix(connect,iOS) : add ifdef for when SignInWithApple not installed
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feat(AppleID,iOS) : Added Check Define for whether AppleAuth is installed
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feat(connect) : AppleID login option for iOS
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fix(macOS) : build with both mono and il2cpp
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##[2.2.1] - 2023-02-28
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### Added
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feat: openid connect login sample

EOSUnityPlugin_package_template/package.json

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{
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"name": "com.playeveryware.eos",
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"version": "2.2.1",
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"version": "2.3.0",
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"unity": "2020.1",
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"unityRelease": "11f1",
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"displayName": "Epic Online Services Plugin for Unity",

NativeCode/DynamicLibraryLoaderHelper/DynamicLibraryLoaderHelper/DynamicLibraryLoaderHelper.vcxproj

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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">

NativeCode/DynamicLibraryLoaderHelper/NativeRender/NativeRender.vcxproj

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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">

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