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Assets/Plugins/Source/Editor/EditorWindows
com.playeveryware.eos/Runtime/Core/Config Expand file tree Collapse file tree 2 files changed +39
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lines changed Original file line number Diff line number Diff line change @@ -235,12 +235,7 @@ protected override void RenderWindow()
235235
236236 if ( _platformTabs != null && _platformConfigEditors . Count != 0 )
237237 {
238- var newlySelectedTabIndex = GUILayout . Toolbar ( _selectedTab , _platformTabs , TAB_STYLE ) ;
239-
240- if ( newlySelectedTabIndex != _selectedTab )
241- {
242- _selectedTab = newlySelectedTabIndex ;
243- }
238+ _selectedTab = GUILayout . Toolbar ( _selectedTab , _platformTabs , TAB_STYLE ) ;
244239
245240 GUILayout . Space ( 30 ) ;
246241
Original file line number Diff line number Diff line change @@ -270,6 +270,44 @@ protected override void OnReadCompleted()
270270 {
271271 base . OnReadCompleted ( ) ;
272272
273+ // If the deployment and client credentials are complete, there is
274+ // nothing to do.
275+ if ( deployment . IsComplete && clientCredentials is { IsComplete : true } )
276+ {
277+ return ;
278+ }
279+
280+ ProductConfig productConfig = Get < ProductConfig > ( ) ;
281+ bool valuesImported = false ;
282+
283+ if ( ! deployment . IsComplete &&
284+ productConfig . Environments . TryGetFirstDefinedNamedDeployment ( out Named < Deployment > namedDeployment ) )
285+ {
286+ deployment = namedDeployment . Value ;
287+ Debug . Log ( $ "Platform { Platform } has no defined deployment, " +
288+ $ "so one was selected: { namedDeployment } .") ;
289+ valuesImported = true ;
290+ }
291+
292+ if ( clientCredentials is not { IsComplete : true } &&
293+ productConfig . TryGetFirstCompleteNamedClientCredentials (
294+ out Named < EOSClientCredentials > namedCredentials ) )
295+ {
296+ clientCredentials = namedCredentials . Value ;
297+ Debug . Log ( $ "Platform { Platform } has no defined client " +
298+ $ "credentials, so one was selected: " +
299+ $ "{ namedCredentials } .") ;
300+ valuesImported = true ;
301+ }
302+
303+ // This compile conditional is here because writing configs to disk
304+ // is only allowed within the context of the unity editor.
305+ #if UNITY_EDITOR
306+ if ( valuesImported )
307+ {
308+ Write ( ) ;
309+ }
310+ #endif
273311 // If thread affinity is null then instantiate it.
274312 threadAffinity ??= new ( ) ;
275313 }
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