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fix: Updated CHANGELOG.md contents to reflect the latest release notes.
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com.playeveryware.eos/CHANGELOG.md

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [3.3.5] - 2025-01-23
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## Changelog
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### Changed
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- **Configuration System Overhaul**
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- The plugin now uses a new configuration system, moving away from the older `EOSConfig` in favor of `ProductConfig` and multiple `PlatformConfig` files.
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- Marked `EOSConfig` as obsolete and introduced better default and migration paths for platform-specific settings.
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- Refactored large portions of the native code into clearer modules (`Config`, `PlatformManager`, `SteamConfig`, etc.), reducing duplication and improving maintainability.
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- Upgraded to Visual Studio 2022 for building native binaries.
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- **Editor & Build Process Improvements**
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- Refined editor windows and build scripts to better handle new config files and to auto-select defaults for newly defined platforms.
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- Moved many internal extension/helper classes into a “Common” area to simplify namespace usage and reduce redundancy.
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- Improved logging structure and behavior (including concurrency handling) in native and managed code.
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- Updated Unity package definitions and reorganized project files for more consistent UPM compatibility.
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### Added
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- **Managed & Native Bridge Utilities**
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- New `ManagedToUnmanagedBridge` library to facilitate deeper integration between managed C# code and native C++ components.
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- Introduced a `ConsoleApplication` project in the native solution, used for testing or demonstrating plugin behavior outside of Unity.
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- **Configuration Lifecycle Hooks & Auto-Selection**
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- Added a `BeforeWrite` hook in `ProductConfig` (and corresponding override logic) so the first sandbox and deployments can be automatically associated.
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- New “auto selection” features for client credentials, deployments, and platform defaults, improving the “first time user” experience for new projects.
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- Implemented `OnWriteCompleted` overrides in `ProductConfig` to reflect platform config changes immediately in the editor UI.
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- **Quality-of-Life Features**
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- Added support for additional platforms (e.g., `StandaloneOSX`) and integrated missing platform checks in the plugin’s internal platform manager.
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- Included new null-safe logic and fallback calls for Steam integration (e.g., retry with `SteamAPI_Init` if `SteamAPI_InitSafe` fails).
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- Enhanced doc tooling, including link-checking scripts and improved project documentation.
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### Fixed
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- **Command-Line & Credential Handling**
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- Corrected the implementation of command-line arguments passed from the Epic Games Launcher to ensure proper usage in native code.
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- Fixed null-check logic in client credential handling—particularly around newly introduced auto-selection paths and default deployments.
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- **Concurrency & Race Condition Bugs**
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- Addressed competing file read/write issues in editor windows by consolidating asynchronous calls and removing race conditions.
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- Removed or tightened up redundant `using` statements, compile conditionals, and shared references that led to sporadic compile or runtime warnings.
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- **Various Stability & Compatibility Issues**
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- Resolved lingering null-safety bugs (thread affinity, achievements, presence checks) throughout the plugin.
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- Fixed or removed outdated references to older configuration files (`EpicOnlineServicesConfig.json`), ensuring the new configuration paths are used cleanly.
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- Eliminated memory-leak and dangling-pointer issues in native code related to steam integration and the new config approach.
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## [3.3.4] - 2024-11-26
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### Changed

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