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fix: Explicitly JsonIgnore IsEmpty and IsComplete properties.
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com.playeveryware.eos/Runtime/Core/Config/Deployment.cs

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@@ -22,6 +22,7 @@
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namespace PlayEveryWare.EpicOnlineServices
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{
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using Newtonsoft.Json;
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using Utility;
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using System;
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@@ -42,6 +43,7 @@ public struct Deployment : IEquatable<Deployment>
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/// deployment is completely defined if neither the sandbox id nor the
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/// deployment id are empty.
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/// </summary>
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[JsonIgnore]
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public readonly bool IsComplete
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{
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get

com.playeveryware.eos/Runtime/Core/Config/SandboxId.cs

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namespace PlayEveryWare.EpicOnlineServices
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{
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using Newtonsoft.Json;
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using System.Text.RegularExpressions;
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using System;
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@@ -76,6 +77,7 @@ readonly get
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/// value is equal to the string value for an empty Guid with the dashes
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/// removed.
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/// </summary>
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[JsonIgnore]
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public readonly bool IsEmpty
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{
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get

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