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fix: Update comment to be accurate.
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com.playeveryware.eos/Runtime/Core/Utility/FileSystemUtility.cs

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@@ -512,7 +512,7 @@ public static string ReadAllText(string path)
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public static async Task<string> ReadAllTextAsync(string path)
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{
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#if UNITY_ANDROID && !UNITY_EDITOR
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// On Android, use a custom helper to read the file synchronously
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// On Android, use a custom helper to read the file
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return await AndroidFileIOHelper.ReadAllText(path);
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#else
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// On other platforms, read asynchronously or synchronously as

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