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fix: Check for not null before determining if clientCredentials are complete.
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com.playeveryware.eos/Runtime/Core/Config/ProductConfig.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -296,7 +296,7 @@ private void UpdatePlatformConfigClientCredentials()
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// If the config already has a completely defined set of client
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// credentials, then do not override, and move to the next
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// platform config.
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if (config.clientCredentials.IsComplete)
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if (config.clientCredentials != null && config.clientCredentials.IsComplete)
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{
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continue;
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}

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