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fix: Add entry for StandaloneOSX for BuiltTarget to Platform map.
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com.playeveryware.eos/Runtime/Core/PlatformManager.cs

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@@ -261,6 +261,7 @@ public static bool TryGetPlatform(RuntimePlatform runtimePlatform, out Platform
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{ BuildTarget.PS4, Platform.PS4 },
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{ BuildTarget.PS5, Platform.PS5 },
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{ BuildTarget.Switch, Platform.Switch },
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{ BuildTarget.StandaloneOSX, Platform.macOS },
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{ BuildTarget.StandaloneWindows, Platform.Windows },
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{ BuildTarget.StandaloneWindows64, Platform.Windows },
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};

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