Skip to content

Commit bfbec06

Browse files
committed
fix: Remove EOSManager.prefab, and replace documentation referencing it to refer to the correct prefab for users to use.
1 parent adfb287 commit bfbec06

File tree

3 files changed

+1
-53
lines changed

3 files changed

+1
-53
lines changed

Assets/EOS/EOSManager.prefab

Lines changed: 0 additions & 45 deletions
This file was deleted.

Assets/EOS/EOSManager.prefab.meta

Lines changed: 0 additions & 7 deletions
This file was deleted.

com.playeveryware.eos/Documentation~/configure_plugin.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ To function, the plugin needs some information from your EOS project. Be sure to
3535

3636
5) Navigate to `Packages/Epic Online Services for Unity/Runtime` via the `Project` window.
3737

38-
6) Add the `EOSManager.prefab`, to each of your game's scenes.
38+
6) Add the `Singletons.prefab`, to each of your game's scenes.
3939

4040
7) Attach `EOSManager.cs (Script)` to a Unity object, and it will initialize the plugin with the specified configuration in `OnAwake()`.
4141

0 commit comments

Comments
 (0)