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fix: Make sure that the reflection utility is only used in the context of the unity editor running.
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com.playeveryware.eos/Runtime/Core/PlatformManager.cs

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@@ -29,14 +29,14 @@ namespace PlayEveryWare.EpicOnlineServices
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#if UNITY_EDITOR
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using UnityEditor;
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using PlayEveryWare.Common.Utility;
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#endif
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#if !EXTERNAL_TO_UNITY
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using UnityEngine;
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#endif
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using Utility;
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using PlayEveryWare.Common.Utility;
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public static partial class PlatformManager
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{
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/// <summary>

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