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fix: testing project generation.
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.github/workflows/cs-linter.yml

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@@ -14,14 +14,6 @@ jobs:
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- name: Checkout repository
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uses: actions/checkout@v4
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- name: Cache Library Folder
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uses: actions/cache@v3
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with:
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path: Library
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key: Library-${{ runner.os }}-${{ github.sha }}
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restore-keys: |
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Library-${{ runner.os }}-
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- name: Build project
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uses: game-ci/unity-builder@v4
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env:
@@ -31,11 +23,8 @@ jobs:
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with:
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buildMethod: Packages.Rider.Editor.RiderScriptEditor.SyncSolution
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- name: Upload Solution Files
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uses: actions/upload-artifact@v4
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with:
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name: UnitySolution
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path: "*.sln"
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- name: List Generated Files (Debugging)
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run: ls -la
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- name: Setup .NET
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uses: actions/setup-dotnet@v3
@@ -67,7 +56,7 @@ jobs:
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run: |
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for file in $FILES; do
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echo "🔍 Running analyzers on $file"
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dotnet format style --verify-no-changes --include "$file" --severity info --no-restore --verbosity diagnostic .\eos_plugin_for_unity.sln 2>&1 | tee -a lint_warnings.log
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dotnet format style --verify-no-changes --include "$file" --severity info --no-restore --verbosity diagnostic "eos_plugin_for_unity.sln" 2>&1 | tee -a lint_warnings.log
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done
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- name: Print Lint Warnings

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