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fix: Tweak behavior of SandboxId validation.
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com.playeveryware.eos/Runtime/Core/Config/SandboxId.cs

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Original file line numberDiff line numberDiff line change
@@ -39,6 +39,12 @@ readonly get
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}
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set
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{
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// Skip logic if value has not changed
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if (value == _value || (string.IsNullOrEmpty(_value) && string.IsNullOrEmpty(value)))
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{
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return;
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}
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// allow null value
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if (value == null)
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{

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