Describe the bug
Command line arguments do not get applied when on windows platform - more specifically when "USE_EOS_GFX_PLUGIN_NATIVE_RENDER" scripting symbol is defined.
To Reproduce
Steps to reproduce the behavior:
- Build for windows.
- EOSSingleton.ApplyCommandLineArguments does not get called inside EOSSingleton.Init when on Windows, because the platform interface gets initialized in a different way, causing an early exit.
Expected behavior
The command line arguments should be applied.
Desktop:
- OS: Windows 11
- Standalone
- Unity 6000.2.9f1
- eos plugin 5.1.1