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// So from and to are addresses, each address points to one byte in the memory -> [u8; 5000]
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// TODO: Maybe its better to pass whole Register object and access the value on that memory address by getter, instead of passing register address like that
pubregister_map:BTreeMap<u8,Register>,// TODO: Storing registers like that is not the most efficient way, but i am going to leave it for now, to experiment with zk first.
@@ -366,7 +375,7 @@ So i decide how much bit/byte to give for my opcode when i decide how much uniqu
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/// It depends on the OPCODE, sometimes reg.value is a bytes holding data already taken from memory, at other opcodes reg.value is an address pointing to a location in memory
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