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This repository was archived by the owner on Jan 27, 2022. It is now read-only.

Commit 209428c

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Update AssetPacker.cs
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MapPacker/AssetPacker.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -44,7 +44,7 @@ public void GetAssets() {
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} else {
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parentForm.PrintToConsole("No assets found!");
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parentForm.SetProgress(0);
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MessageBox.Show("No assets could be found!", "Alert", MessageBoxButton.OK, MessageBoxImage.Information);
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MessageBox.Show("No assets could be found!", "Alert", MessageBoxButton.OK, MessageBoxImage.Warning);
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return;
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}
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foreach(string asset in assets) {
@@ -134,7 +134,7 @@ public void CopyFiles() {
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//player.Play();
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parentForm.PrintToConsole("\nAsset move completed.");
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MessageBox.Show("Content successfully moved!", "Complete", MessageBoxButton.OK, MessageBoxImage.None);
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MessageBox.Show("Content successfully moved!", "Complete", MessageBoxButton.OK, MessageBoxImage.Information);
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parentForm.SetCheckBoxEnabled(true);
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}
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}
@@ -157,8 +157,8 @@ public void PackVPK() {
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//SoundPlayer player = new SoundPlayer(Properties.Resources.steam_message);
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//player.Play();
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parentForm.PrintToConsole("\nAsset pack completed.");
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MessageBox.Show("Map Successfully packed!", "Complete", MessageBoxButton.OK, MessageBoxImage.None);
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parentForm.PrintToConsole("\nAsset pack completed.\n");
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MessageBox.Show("Map Successfully packed!", "Complete", MessageBoxButton.OK, MessageBoxImage.Information);
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parentForm.SetCheckBoxEnabled(true);
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}
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