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Speed-Dial redux To-Do #28
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dev-todoAssigned by devs as a todoAssigned by devs as a todo
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This is mostly for myself or anybody who decides to chip in on the current effort to put speed-dial onto the new gamemode framework. This is for mechanics that to tick off which ones are already done and which ones arent.
Core mechanics
- weapon throwing
- throwing damage
- melee punch
- score + combo system
- characters (random)
- drugs
- weapon/drug spawns
- basic round system
- domination
- cause of death + quips (needs to be reevaluated)
- soundtrack
- round system
Core UI
- ammo
- score + combo
- world hints
- screen events
- scoreboard
- crosshair
- character select
- kill feed
- world hint score popups
- round timer
- top players (as seen in concept)
- "killed by" part in screen event
- active drug icon or indicator
- winner screen at post round
- map and gamemode voting screen
Extras
- extra weapons
- map and gamemode voting
- post processing
- bots #32
- custom chat
-
settings (needs to be reevaluated)
I am going to update this list continuously
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dev-todoAssigned by devs as a todoAssigned by devs as a todo