|
3 | 3 | "c2cpacket.malformedPacket": "你收到了一个格式错误的客户端到客户端数据包:", |
4 | 4 | "c2cpacket.messageC2CPacket.incoming": "%s -> 你:%s", |
5 | 5 | "c2cpacket.messageC2CPacket.outgoing": "你 -> %s:%s", |
6 | | - "c2cpacket.messageTooLong": "Message too long (max. 255 characters) got %s characters", |
| 6 | + "c2cpacket.messageTooLong": "消息太长(最多255个字符)得到%s个字符", |
7 | 7 | "c2cpacket.publicKeyNotFound": "未找到公共密匙", |
8 | 8 | "c2cpacket.receivedC2CPacket": "你收到了一个客户端到客户端数据包,但你不接受传入客户端到客户端的数据包!悬停以查看原始数据包", |
9 | 9 | "c2cpacket.sentC2CPacket": "你发送了一个客户端到客户端数据包,但你不接受传入客户端到客户端的数据包!", |
10 | | - "c2cpacket.startTwoPlayerGameC2CPacket.incoming": "%s invited you to a game of %s", |
11 | | - "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept": "Accept", |
12 | | - "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept.hover": "Click to accept", |
13 | | - "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accepted": "%s has accepted your invitation to %s", |
14 | | - "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.accept": "Accepted the invitation, your opponent will go first", |
15 | | - "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.invited": "You invited %s to a game of %s", |
| 10 | + "c2cpacket.startTwoPlayerGameC2CPacket.incoming": "%s邀请您参加%s的游戏", |
| 11 | + "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept": "同意", |
| 12 | + "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accept.hover": "点击以同意", |
| 13 | + "c2cpacket.startTwoPlayerGameC2CPacket.incoming.accepted": "%s已经接受了你的邀请%s", |
| 14 | + "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.accept": "接受邀请,你的对手将先走", |
| 15 | + "c2cpacket.startTwoPlayerGameC2CPacket.outgoing.invited": "你邀请%s参加%s的游戏", |
16 | 16 |
|
17 | 17 | "chorusManip.goalTooFar": "目标过远!", |
18 | 18 | "chorusManip.landing.failed": "降落操作不可用", |
|
40 | 40 | "commands.cbook.commandException": "你没有手握书本", |
41 | 41 | "commands.cbook.success": "成功编辑书本", |
42 | 42 |
|
43 | | - "commands.cbuildinfo.success": "Running clientcommands on version %s (%s@{%s})", |
| 43 | + "commands.cbuildinfo.success": "运行clientcommands在%s版本上(%s@{%s})", |
44 | 44 |
|
45 | 45 | "commands.ccalc.expected": "期望的标识符%s", |
46 | 46 | "commands.ccalc.invalidArgumentCount": "函数“%s”无法接受%s个自变量", |
|
62 | 62 | "commands.ccalcstack.success.empty.exact": "%s个物品是正好%s组", |
63 | 63 | "commands.ccalcstack.success.exact": "%s个%s是正好%s组", |
64 | 64 |
|
65 | | - "commands.ccallback.failed": "Unknown or expired callback", |
| 65 | + "commands.ccallback.failed": "未知或过期的callback", |
66 | 66 |
|
67 | | - "commands.cconnectfour.name": "Connect Four", |
| 67 | + "commands.cconnectfour.name": "四子棋", |
68 | 68 |
|
69 | 69 | "commands.ccrackrng.failed": "破解玩家随机种子失败", |
70 | 70 | "commands.ccrackrng.failed.help": "提示:RNG控制并不在一些被修改过的服务器有效,特别是Paper端", |
71 | | - "commands.ccrackrng.failed.unexpectedCall": "Failed to crack player seed due to unexpected RNG call: %s", |
| 71 | + "commands.ccrackrng.failed.unexpectedCall": "由于意外的RNG call而无法破解玩家种子:%s", |
72 | 72 | "commands.ccrackrng.retries": "正在破解玩家随机种子,尝试次数:%s/%s", |
73 | 73 | "commands.ccrackrng.starting": "正在破解玩家随机种子", |
74 | 74 | "commands.ccrackrng.success": "成功破解玩家随机种子:%s", |
|
92 | 92 | "commands.cenchant.needEnchantingPrediction": "本命令需要启用附魔预测", |
93 | 93 | "commands.cenchant.success": "正在开始操控附魔…", |
94 | 94 | "commands.cenchant.uncracked": "你需要先破解随机种子", |
95 | | - "commands.cenchant.unexpectedCall": "Stopped enchantment manipulation due to unexpected RNG call: %s", |
| 95 | + "commands.cenchant.unexpectedCall": "由于意外的RNG call而导致停止附魔操纵:%s", |
96 | 96 |
|
97 | 97 | "commands.cfind.found": "在%2$s找到%1$s, 距离你%3$s格", |
98 | 98 | "commands.cfind.keepSearching.success": "正在搜寻实体", |
|
131 | 131 |
|
132 | 132 | "commands.cfov.success": "将视场角设为%s", |
133 | 133 |
|
134 | | - "commands.cfps.getMaxFps": "Max FPS is %s", |
135 | | - "commands.cfps.getMaxFps.unlimited": "Max FPS is unlimited", |
136 | | - "commands.cfps.resetMaxFps.success": "Stopped overriding max FPS", |
137 | | - "commands.cfps.setMaxFps": "Set max FPS to %s", |
138 | | - "commands.cfps.setMaxFps.unlimited": "Set max FPS to unlimited", |
| 134 | + "commands.cfps.getMaxFps": "最大FPS是%s", |
| 135 | + "commands.cfps.getMaxFps.unlimited": "最大FPS是无限", |
| 136 | + "commands.cfps.resetMaxFps.success": "停止重写最大FPS", |
| 137 | + "commands.cfps.setMaxFps": "设置最大FPS为%s", |
| 138 | + "commands.cfps.setMaxFps.unlimited": "设置最大FPS为无限", |
139 | 139 |
|
140 | 140 | "commands.cfunction.limitReached": "已达到命令限制(%s)", |
141 | 141 | "commands.cfunction.success": "从函数%s中运行%s个命令", |
|
150 | 150 | "commands.cghostblock.fill.success": "成功填充%s个幽灵方块", |
151 | 151 | "commands.cghostblock.set.success": "成功放置幽灵方块", |
152 | 152 |
|
153 | | - "commands.cgive.noSpace": "There is no space in your inventory for that item", |
| 153 | + "commands.cgive.noSpace": "你的背包中没有空间存放这些物品", |
154 | 154 | "commands.cgive.notCreative": "仅创造模式玩家可以将物品给予自己", |
155 | 155 | "commands.cgive.success": "成功给予%s个%s给自己", |
156 | 156 |
|
|
177 | 177 |
|
178 | 178 | "commands.client.blockpos": "(%s,%s,%s)", |
179 | 179 | "commands.client.cancel": "取消", |
180 | | - "commands.client.componentTooDeeplyNested": "Chat component too deeply nested", |
| 180 | + "commands.client.componentTooDeeplyNested": "聊天组件嵌套过深", |
181 | 181 | "commands.client.crack": "破解", |
182 | 182 | "commands.client.enable": "启用", |
183 | 183 | "commands.client.expectedRegex": "无效的正则表达式%s", |
|
206 | 206 | "commands.clisten.sentPacket": "发送了以下数据包:%s", |
207 | 207 | "commands.clisten.unknownPacket": "未知数据包%s", |
208 | 208 |
|
209 | | - "commands.cmap.export.success.hand": "Saved held map successfully as %s", |
210 | | - "commands.cmap.export.success.world": "Saved target map successfully as %s", |
211 | | - "commands.cmap.failedSave": "Failed to save map to file", |
212 | | - "commands.cmap.noHeldMap": "You are not holding or looking at a map", |
| 209 | + "commands.cmap.export.success.hand": "成功保存手持地图为%s", |
| 210 | + "commands.cmap.export.success.world": "成功保存准心地图为%s", |
| 211 | + "commands.cmap.failedSave": "保存地图到文件失败", |
| 212 | + "commands.cmap.noHeldMap": "你没有持有或看向地图", |
213 | 213 |
|
214 | 214 | "commands.cminesweeper.tooManyMines": "地雷数量过多,必须在0到9之间并小于砖块总数", |
215 | 215 |
|
|
238 | 238 |
|
239 | 239 | "commands.crender.entities.success": "实体渲染规则已更新", |
240 | 240 |
|
241 | | - "commands.creply.messageTooLong": "Your reply was too long (maximum: %s, given: %s)", |
242 | | - "commands.creply.noTargetFound": "Could not find a target to reply to", |
| 241 | + "commands.creply.messageTooLong": "你的回复太长(最大:%s,给定:%s)", |
| 242 | + "commands.creply.noTargetFound": "找不到回复目标", |
243 | 243 |
|
244 | 244 | "commands.csignsearch.starting": "正在搜索告示牌", |
245 | 245 |
|
246 | | - "commands.csnap.airborne": "You cannot snap while airborne", |
247 | | - "commands.csnap.cannotFit": "The player cannot fit at that location", |
248 | | - "commands.csnap.clickToTeleportDisabled": "Disabled click to teleport", |
249 | | - "commands.csnap.clickToTeleportEnabled": "Enabled click to teleport", |
250 | | - "commands.csnap.success": "Snapped to %s %s %s", |
251 | | - "commands.csnap.tooFar": "You can only snap to locations at most 1 block away", |
252 | | - "commands.csnap.wall": "You cannot snap onto walls", |
| 246 | + "commands.csnap.airborne": "你在空中时不能移动", |
| 247 | + "commands.csnap.cannotFit": "玩家无法适应该位置", |
| 248 | + "commands.csnap.clickToTeleportDisabled": "禁用点击传送", |
| 249 | + "commands.csnap.clickToTeleportEnabled": "启用点击传输", |
| 250 | + "commands.csnap.success": "移动到 %s %s %s", |
| 251 | + "commands.csnap.tooFar": "你只能移动到最远1方块的位置", |
| 252 | + "commands.csnap.wall": "你不能移动到墙上", |
253 | 253 |
|
254 | 254 | "commands.cstartup.add.success": "在启动文件中添加了命令", |
255 | 255 | "commands.cstartup.couldNotCreateFile": "无法创建启动文件", |
|
266 | 266 | "commands.ctask.stop.noMatch": "没有匹配的任务", |
267 | 267 | "commands.ctask.stop.success": "已停止%s个任务", |
268 | 268 |
|
269 | | - "commands.ctictactoe.name": "Tic-tac-toe", |
| 269 | + "commands.ctictactoe.name": "井字棋", |
270 | 270 |
|
271 | 271 | "commands.ctime.reset.success": "当前时间与服务器相同", |
272 | 272 |
|
|
301 | 301 | "commands.cvar.remove.success": "成功删除变量“%s”", |
302 | 302 | "commands.cvar.saveFile.failed": "无法保存变量文件", |
303 | 303 |
|
304 | | - "commands.cwaypoint.add.success": "Waypoint \"%s\" at %s in %s successfully added", |
305 | | - "commands.cwaypoint.alreadyExists": "A waypoint with the name \"%s\" already exists", |
306 | | - "commands.cwaypoint.edit.success": "Waypoint \"%s\" has successfully been changed to %s in %s", |
307 | | - "commands.cwaypoint.list": "- \"%s\" at %s in %s", |
308 | | - "commands.cwaypoint.list.empty": "No available waypoints", |
309 | | - "commands.cwaypoint.notFound": "No waypoint with the name \"%s\" could be found", |
310 | | - "commands.cwaypoint.remove.success": "Waypoint \"%s\" successfully removed", |
311 | | - "commands.cwaypoint.saveFailed": "Could not save waypoints file", |
| 304 | + "commands.cwaypoint.add.success": "成功添加导航点“%s”位于%s在%s", |
| 305 | + "commands.cwaypoint.alreadyExists": "名称为“%s”的导航点已经存在", |
| 306 | + "commands.cwaypoint.edit.success": "导航点“%s”已成功修改到%s在%s", |
| 307 | + "commands.cwaypoint.list": "- “%s”位于%s在%s", |
| 308 | + "commands.cwaypoint.list.empty": "没有可用的导航点", |
| 309 | + "commands.cwaypoint.notFound": "找不到名称为“%s”的导航点", |
| 310 | + "commands.cwaypoint.remove.success": "导航点“%s”已被移除", |
| 311 | + "commands.cwaypoint.saveFailed": "无法保存导航点文件", |
312 | 312 |
|
313 | 313 | "commands.cwe.playerNotFound": "未找到玩家", |
314 | 314 |
|
|
317 | 317 | "commands.cwiki.failed": "未能获取维基内容", |
318 | 318 | "commands.cwiki.noContent": "那篇文章中没有用于介绍的段落", |
319 | 319 |
|
320 | | - "connectFourGame.draw": "Draw!", |
321 | | - "connectFourGame.lost": "Lost!", |
322 | | - "connectFourGame.opponentMove": "You are waiting for your opponent...", |
323 | | - "connectFourGame.pieceRed": "red", |
324 | | - "connectFourGame.pieceSet": "You are playing with the %s pieces", |
325 | | - "connectFourGame.pieceYellow": "yellow", |
326 | | - "connectFourGame.title": "Connect Four against %s", |
327 | | - "connectFourGame.won": "Won!", |
328 | | - "connectFourGame.yourMove": "It is your move", |
| 320 | + "connectFourGame.draw": "绘制!", |
| 321 | + "connectFourGame.lost": "失败!", |
| 322 | + "connectFourGame.opponentMove": "你正在等待你的对手...", |
| 323 | + "connectFourGame.pieceRed": "红色", |
| 324 | + "connectFourGame.pieceSet": "你正在玩的是%s棋子", |
| 325 | + "connectFourGame.pieceYellow": "黄色", |
| 326 | + "connectFourGame.title": "四子棋对抗%s", |
| 327 | + "connectFourGame.won": "获胜!", |
| 328 | + "connectFourGame.yourMove": "这是你的行动", |
329 | 329 |
|
330 | 330 | "enchCrack.addInfo": "添加信息", |
331 | 331 | "enchCrack.bookshelfCount": "书架数量:%s", |
332 | | - "enchCrack.bookshelfCount.actual": "Actual Bookshelf Count: %s", |
333 | | - "enchCrack.bookshelfCount.expected": "Expected Bookshelf Count: %s", |
334 | | - "enchCrack.bookshelfCount.incorrect": "Incorrect Bookshelf Count", |
| 332 | + "enchCrack.bookshelfCount.actual": "实际书架数量:%s", |
| 333 | + "enchCrack.bookshelfCount.expected": "预期书架数量:%s", |
| 334 | + "enchCrack.bookshelfCount.incorrect": "不正确的书架数量", |
335 | 335 | "enchCrack.clues": "提示:", |
336 | 336 | "enchCrack.enchantments": "附魔:", |
337 | 337 | "enchCrack.insn.bookshelves": "需要的书架数:%s", |
|
355 | 355 | "minesweeperGame.title": "扫雷", |
356 | 356 |
|
357 | 357 | "playerManip.notEnoughItems": "物品数量不足以破解玩家种子", |
358 | | - "playerManip.notEnoughItems.help": "Help: put some more items in your inventory", |
| 358 | + "playerManip.notEnoughItems.help": "帮助:将更多的物品放入你的背包中", |
359 | 359 | "playerManip.reset": "重新开始操控玩家随机数。原因:%s", |
360 | 360 | "playerManip.reset.advancement": "获得了进度", |
361 | 361 | "playerManip.reset.amethystChime": "在紫水晶上走动", |
362 | 362 | "playerManip.reset.anvil": "使用了铁砧", |
363 | 363 | "playerManip.reset.baneOfArthropods": "使用节肢杀手攻击了节肢生物", |
364 | | - "playerManip.reset.consume": "Consumed", |
365 | | - "playerManip.reset.crossbow": "Crossbow Used", |
| 364 | + "playerManip.reset.consume": "消耗", |
| 365 | + "playerManip.reset.crossbow": "使用弩", |
366 | 366 | "playerManip.reset.drink": "饮用", |
367 | 367 | "playerManip.reset.dropItem": "扔出了物品", |
368 | 368 | "playerManip.reset.enchanting": "附魔了物品", |
369 | 369 | "playerManip.reset.enterWater": "进入水中", |
370 | 370 | "playerManip.reset.entityCramming": "实体拥挤伤害", |
371 | | - "playerManip.reset.equipItem": "Item Equipped", |
372 | | - "playerManip.reset.fallFlying": "Elytra Used", |
| 371 | + "playerManip.reset.equipItem": "装备物品", |
| 372 | + "playerManip.reset.fallFlying": "使用鞘翅", |
373 | 373 | "playerManip.reset.food": "进食", |
374 | 374 | "playerManip.reset.frostWalker": "使用了冰霜行者", |
375 | 375 | "playerManip.reset.give": "使用了give命令", |
|
394 | 394 | "playerManip.state.ench_cracking_2": "正在破解附魔种子2", |
395 | 395 | "playerManip.state.half_cracked": "半破解", |
396 | 396 | "playerManip.state.uncracked": "未破解", |
397 | | - "playerManip.throttled": "Hit the creative mode item throw throttle limit", |
398 | | - "playerManip.throttled.help": "Help: try changing to survival mode", |
| 397 | + "playerManip.throttled": "命中创造模式物品扔出限制", |
| 398 | + "playerManip.throttled.help": "帮助:尝试更改为生存模式", |
399 | 399 | "playerManip.throwError": "条件不可达成,或者需要丢出大于%s个物品", |
400 | 400 | "playerManip.toolBreakWarning": "警告:工具还有%s耐久度", |
401 | 401 | "playerManip.uncracked": "需要破解玩家种子", |
|
408 | 408 | "ticTacToeGame.playingWith": "你正在与%s玩", |
409 | 409 | "ticTacToeGame.title": "井字棋对手:%s", |
410 | 410 |
|
411 | | - "twoPlayerGame.chat.draw": "You've made a move and drawn against %s in %s", |
412 | | - "twoPlayerGame.chat.lost": "%s has made a move in %s and won", |
413 | | - "twoPlayerGame.chat.won": "You made a move in %s and beat %s!", |
414 | | - "twoPlayerGame.clickToMakeYourMove": "Click here to make your move", |
415 | | - "twoPlayerGame.incoming": "%s has made a move in %s", |
416 | | - "twoPlayerGame.noGameWithPlayer": "Currently not playing a game with that player", |
417 | | - "twoPlayerGame.playerNotFound": "Player not found" |
| 411 | + "twoPlayerGame.chat.draw": "您已经采取了行动,并在%s中绘制了%s", |
| 412 | + "twoPlayerGame.chat.lost": "%s已经在%s中做出了一个行动并赢了", |
| 413 | + "twoPlayerGame.chat.won": "你已经在%中做出了一个行动并击败了%s!", |
| 414 | + "twoPlayerGame.clickToMakeYourMove": "单击此处以行动", |
| 415 | + "twoPlayerGame.incoming": "%s已经在%中做出了一个行动s", |
| 416 | + "twoPlayerGame.noGameWithPlayer": "目前没有和那个玩家一起玩游戏", |
| 417 | + "twoPlayerGame.playerNotFound": "玩家未找到" |
418 | 418 | } |
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