Skip to content

Remove texturedata redundancy #435

@TheJeran

Description

@TheJeran

When I switched to Texture arrays, I decided to move pointclouds data logic over to a single Uint8 array for convenience. But this takes up a lot of memory for large datasets and is essentially a waste since rendering pointclouds isn't feasible for such large datasets.

I will figure out a way to stitch the data of multiple textures back together.

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions