@@ -156,6 +156,12 @@ namespace rpg {
156156 DBString exit_game_message;
157157 DBString yes;
158158 DBString no;
159+ DBString maniac_item_received_a;
160+ DBString maniac_level_up_a;
161+ DBString maniac_level_up_b;
162+ DBString maniac_level_up_c;
163+ DBString maniac_exp_received_a;
164+ DBString maniac_skill_learned_a;
159165 DBString easyrpg_item_number_separator = DBString(kDefaultTerm );
160166 DBString easyrpg_skill_cost_separator = DBString(kDefaultTerm );
161167 DBString easyrpg_equipment_arrow = DBString(kDefaultTerm );
@@ -306,6 +312,12 @@ namespace rpg {
306312 && l.exit_game_message == r.exit_game_message
307313 && l.yes == r.yes
308314 && l.no == r.no
315+ && l.maniac_item_received_a == r.maniac_item_received_a
316+ && l.maniac_level_up_a == r.maniac_level_up_a
317+ && l.maniac_level_up_b == r.maniac_level_up_b
318+ && l.maniac_level_up_c == r.maniac_level_up_c
319+ && l.maniac_exp_received_a == r.maniac_exp_received_a
320+ && l.maniac_skill_learned_a == r.maniac_skill_learned_a
309321 && l.easyrpg_item_number_separator == r.easyrpg_item_number_separator
310322 && l.easyrpg_skill_cost_separator == r.easyrpg_skill_cost_separator
311323 && l.easyrpg_equipment_arrow == r.easyrpg_equipment_arrow
@@ -590,46 +602,58 @@ namespace rpg {
590602 f (obj.yes , ctx126);
591603 const auto ctx127 = Context<Terms, ParentCtx>{ " no" , -1 , &obj, parent_ctx };
592604 f (obj.no , ctx127);
593- const auto ctx128 = Context<Terms, ParentCtx>{ " easyrpg_item_number_separator" , -1 , &obj, parent_ctx };
594- f (obj.easyrpg_item_number_separator , ctx128);
595- const auto ctx129 = Context<Terms, ParentCtx>{ " easyrpg_skill_cost_separator" , -1 , &obj, parent_ctx };
596- f (obj.easyrpg_skill_cost_separator , ctx129);
597- const auto ctx130 = Context<Terms, ParentCtx>{ " easyrpg_equipment_arrow" , -1 , &obj, parent_ctx };
598- f (obj.easyrpg_equipment_arrow , ctx130);
599- const auto ctx131 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_name" , -1 , &obj, parent_ctx };
600- f (obj.easyrpg_status_scene_name , ctx131);
601- const auto ctx132 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_class" , -1 , &obj, parent_ctx };
602- f (obj.easyrpg_status_scene_class , ctx132);
603- const auto ctx133 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_title" , -1 , &obj, parent_ctx };
604- f (obj.easyrpg_status_scene_title , ctx133);
605- const auto ctx134 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_condition" , -1 , &obj, parent_ctx };
606- f (obj.easyrpg_status_scene_condition , ctx134);
607- const auto ctx135 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_front" , -1 , &obj, parent_ctx };
608- f (obj.easyrpg_status_scene_front , ctx135);
609- const auto ctx136 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_back" , -1 , &obj, parent_ctx };
610- f (obj.easyrpg_status_scene_back , ctx136);
611- const auto ctx137 = Context<Terms, ParentCtx>{ " easyrpg_order_scene_confirm" , -1 , &obj, parent_ctx };
612- f (obj.easyrpg_order_scene_confirm , ctx137);
613- const auto ctx138 = Context<Terms, ParentCtx>{ " easyrpg_order_scene_redo" , -1 , &obj, parent_ctx };
614- f (obj.easyrpg_order_scene_redo , ctx138);
615- const auto ctx139 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_double_attack" , -1 , &obj, parent_ctx };
616- f (obj.easyrpg_battle2k3_double_attack , ctx139);
617- const auto ctx140 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_defend" , -1 , &obj, parent_ctx };
618- f (obj.easyrpg_battle2k3_defend , ctx140);
619- const auto ctx141 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_observe" , -1 , &obj, parent_ctx };
620- f (obj.easyrpg_battle2k3_observe , ctx141);
621- const auto ctx142 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_charge" , -1 , &obj, parent_ctx };
622- f (obj.easyrpg_battle2k3_charge , ctx142);
623- const auto ctx143 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_selfdestruct" , -1 , &obj, parent_ctx };
624- f (obj.easyrpg_battle2k3_selfdestruct , ctx143);
625- const auto ctx144 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_escape" , -1 , &obj, parent_ctx };
626- f (obj.easyrpg_battle2k3_escape , ctx144);
627- const auto ctx145 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_special_combat_back" , -1 , &obj, parent_ctx };
628- f (obj.easyrpg_battle2k3_special_combat_back , ctx145);
629- const auto ctx146 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_skill" , -1 , &obj, parent_ctx };
630- f (obj.easyrpg_battle2k3_skill , ctx146);
631- const auto ctx147 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_item" , -1 , &obj, parent_ctx };
632- f (obj.easyrpg_battle2k3_item , ctx147);
605+ const auto ctx128 = Context<Terms, ParentCtx>{ " maniac_item_received_a" , -1 , &obj, parent_ctx };
606+ f (obj.maniac_item_received_a , ctx128);
607+ const auto ctx129 = Context<Terms, ParentCtx>{ " maniac_level_up_a" , -1 , &obj, parent_ctx };
608+ f (obj.maniac_level_up_a , ctx129);
609+ const auto ctx130 = Context<Terms, ParentCtx>{ " maniac_level_up_b" , -1 , &obj, parent_ctx };
610+ f (obj.maniac_level_up_b , ctx130);
611+ const auto ctx131 = Context<Terms, ParentCtx>{ " maniac_level_up_c" , -1 , &obj, parent_ctx };
612+ f (obj.maniac_level_up_c , ctx131);
613+ const auto ctx132 = Context<Terms, ParentCtx>{ " maniac_exp_received_a" , -1 , &obj, parent_ctx };
614+ f (obj.maniac_exp_received_a , ctx132);
615+ const auto ctx133 = Context<Terms, ParentCtx>{ " maniac_skill_learned_a" , -1 , &obj, parent_ctx };
616+ f (obj.maniac_skill_learned_a , ctx133);
617+ const auto ctx134 = Context<Terms, ParentCtx>{ " easyrpg_item_number_separator" , -1 , &obj, parent_ctx };
618+ f (obj.easyrpg_item_number_separator , ctx134);
619+ const auto ctx135 = Context<Terms, ParentCtx>{ " easyrpg_skill_cost_separator" , -1 , &obj, parent_ctx };
620+ f (obj.easyrpg_skill_cost_separator , ctx135);
621+ const auto ctx136 = Context<Terms, ParentCtx>{ " easyrpg_equipment_arrow" , -1 , &obj, parent_ctx };
622+ f (obj.easyrpg_equipment_arrow , ctx136);
623+ const auto ctx137 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_name" , -1 , &obj, parent_ctx };
624+ f (obj.easyrpg_status_scene_name , ctx137);
625+ const auto ctx138 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_class" , -1 , &obj, parent_ctx };
626+ f (obj.easyrpg_status_scene_class , ctx138);
627+ const auto ctx139 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_title" , -1 , &obj, parent_ctx };
628+ f (obj.easyrpg_status_scene_title , ctx139);
629+ const auto ctx140 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_condition" , -1 , &obj, parent_ctx };
630+ f (obj.easyrpg_status_scene_condition , ctx140);
631+ const auto ctx141 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_front" , -1 , &obj, parent_ctx };
632+ f (obj.easyrpg_status_scene_front , ctx141);
633+ const auto ctx142 = Context<Terms, ParentCtx>{ " easyrpg_status_scene_back" , -1 , &obj, parent_ctx };
634+ f (obj.easyrpg_status_scene_back , ctx142);
635+ const auto ctx143 = Context<Terms, ParentCtx>{ " easyrpg_order_scene_confirm" , -1 , &obj, parent_ctx };
636+ f (obj.easyrpg_order_scene_confirm , ctx143);
637+ const auto ctx144 = Context<Terms, ParentCtx>{ " easyrpg_order_scene_redo" , -1 , &obj, parent_ctx };
638+ f (obj.easyrpg_order_scene_redo , ctx144);
639+ const auto ctx145 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_double_attack" , -1 , &obj, parent_ctx };
640+ f (obj.easyrpg_battle2k3_double_attack , ctx145);
641+ const auto ctx146 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_defend" , -1 , &obj, parent_ctx };
642+ f (obj.easyrpg_battle2k3_defend , ctx146);
643+ const auto ctx147 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_observe" , -1 , &obj, parent_ctx };
644+ f (obj.easyrpg_battle2k3_observe , ctx147);
645+ const auto ctx148 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_charge" , -1 , &obj, parent_ctx };
646+ f (obj.easyrpg_battle2k3_charge , ctx148);
647+ const auto ctx149 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_selfdestruct" , -1 , &obj, parent_ctx };
648+ f (obj.easyrpg_battle2k3_selfdestruct , ctx149);
649+ const auto ctx150 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_escape" , -1 , &obj, parent_ctx };
650+ f (obj.easyrpg_battle2k3_escape , ctx150);
651+ const auto ctx151 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_special_combat_back" , -1 , &obj, parent_ctx };
652+ f (obj.easyrpg_battle2k3_special_combat_back , ctx151);
653+ const auto ctx152 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_skill" , -1 , &obj, parent_ctx };
654+ f (obj.easyrpg_battle2k3_skill , ctx152);
655+ const auto ctx153 = Context<Terms, ParentCtx>{ " easyrpg_battle2k3_item" , -1 , &obj, parent_ctx };
656+ f (obj.easyrpg_battle2k3_item , ctx153);
633657 (void )obj;
634658 (void )f;
635659 (void )parent_ctx;
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