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Options API Bindings (geode-sdk#995)
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bindings/2.2074/GeometryDash.bro

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -8230,8 +8230,8 @@ class GameOptionsLayer : GJOptionsLayer {
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return true;
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}
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void onPracticeMusicSync(cocos2d::CCObject* sender) = win 0x298be0, m1 0x2458f4, imac 0x29e1b0, ios 0x2e1a04;
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void onUIOptions(cocos2d::CCObject* sender) = win 0x298d60, m1 0x245868, imac 0x29e120;
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void onUIPOptions(cocos2d::CCObject* sender) = win 0x298d80, m1 0x245888, imac 0x29e140;
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void onUIOptions(cocos2d::CCObject* sender) = win 0x298d60, m1 0x245868, imac 0x29e120, ios 0x2e19c8;
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void onUIPOptions(cocos2d::CCObject* sender) = win 0x298d80, m1 0x245888, imac 0x29e140, ios 0x2e19e8;
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void showPracticeMusicSyncUnlockInfo() = win 0x298380, m1 0x245968, imac 0x29e230;
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GJBaseGameLayer* m_baseGameLayer;
@@ -11571,7 +11571,7 @@ class GJOptionsLayer : SetupTriggerPopup {
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virtual void didToggle(int toggle) {}
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void addGVToggle(char const* title, char const* variable, char const* description) = win 0x288470, imac 0x28a650, m1 0x2333cc;
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void addToggle(char const* title, int id, bool initial, char const* description) = win inline, m1 0x2339d0, imac 0x28ac90 {
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void addToggle(char const* title, int id, bool initial, char const* description) = win inline, m1 0x2339d0, imac 0x28ac90, ios 0x2d3c4c {
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addToggleInternal(title, id, initial, description);
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}
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void addToggleInternal(char const* title, int id, bool initial, char const* description) = win 0x2885b0, m1 0x233518, imac 0x28a780;
@@ -17672,7 +17672,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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TodoReturn toggleBGEffectVisibility(bool);
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TodoReturn toggleDebugDraw(bool) = ios 0x11919c;
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TodoReturn toggleGhostEffect(int);
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void toggleIgnoreDamage(bool value) = win inline, m1 0x9d9c8, imac 0xacbb0 {
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void toggleIgnoreDamage(bool value) = win inline, m1 0x9d9c8, imac 0xacbb0, ios 0x1191f4 {
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this->m_ignoreDamage = value;
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if (value) this->m_isIgnoreDamageEnabled = true;
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this->m_player1->m_maybeCanRunIntoBlocks = value;

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