@@ -8230,8 +8230,8 @@ class GameOptionsLayer : GJOptionsLayer {
82308230 return true;
82318231 }
82328232 void onPracticeMusicSync(cocos2d::CCObject* sender) = win 0x298be0, m1 0x2458f4, imac 0x29e1b0, ios 0x2e1a04;
8233- void onUIOptions(cocos2d::CCObject* sender) = win 0x298d60, m1 0x245868, imac 0x29e120;
8234- void onUIPOptions(cocos2d::CCObject* sender) = win 0x298d80, m1 0x245888, imac 0x29e140;
8233+ void onUIOptions(cocos2d::CCObject* sender) = win 0x298d60, m1 0x245868, imac 0x29e120, ios 0x2e19c8 ;
8234+ void onUIPOptions(cocos2d::CCObject* sender) = win 0x298d80, m1 0x245888, imac 0x29e140, ios 0x2e19e8 ;
82358235 void showPracticeMusicSyncUnlockInfo() = win 0x298380, m1 0x245968, imac 0x29e230;
82368236
82378237 GJBaseGameLayer* m_baseGameLayer;
@@ -11571,7 +11571,7 @@ class GJOptionsLayer : SetupTriggerPopup {
1157111571 virtual void didToggle(int toggle) {}
1157211572
1157311573 void addGVToggle(char const* title, char const* variable, char const* description) = win 0x288470, imac 0x28a650, m1 0x2333cc;
11574- void addToggle(char const* title, int id, bool initial, char const* description) = win inline, m1 0x2339d0, imac 0x28ac90 {
11574+ void addToggle(char const* title, int id, bool initial, char const* description) = win inline, m1 0x2339d0, imac 0x28ac90, ios 0x2d3c4c {
1157511575 addToggleInternal(title, id, initial, description);
1157611576 }
1157711577 void addToggleInternal(char const* title, int id, bool initial, char const* description) = win 0x2885b0, m1 0x233518, imac 0x28a780;
@@ -17672,7 +17672,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
1767217672 TodoReturn toggleBGEffectVisibility(bool);
1767317673 TodoReturn toggleDebugDraw(bool) = ios 0x11919c;
1767417674 TodoReturn toggleGhostEffect(int);
17675- void toggleIgnoreDamage(bool value) = win inline, m1 0x9d9c8, imac 0xacbb0 {
17675+ void toggleIgnoreDamage(bool value) = win inline, m1 0x9d9c8, imac 0xacbb0, ios 0x1191f4 {
1767617676 this->m_ignoreDamage = value;
1767717677 if (value) this->m_isIgnoreDamageEnabled = true;
1767817678 this->m_player1->m_maybeCanRunIntoBlocks = value;
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