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CCNode::convertToWorldSpaceAR for @Alphalaneous
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bindings/2.2074/Cocos2d.bro

Lines changed: 3 additions & 1 deletion
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@@ -1906,7 +1906,9 @@ class cocos2d::CCNode : cocos2d::CCObject {
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cocos2d::CCPoint convertToNodeSpaceAR(cocos2d::CCPoint const&);
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cocos2d::CCPoint convertToWindowSpace(cocos2d::CCPoint const&);
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cocos2d::CCPoint convertToWorldSpace(cocos2d::CCPoint const&) = imac 0x262c80, m1 0x20e994, ios 0x23cd00;
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cocos2d::CCPoint convertToWorldSpaceAR(cocos2d::CCPoint const&);
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cocos2d::CCPoint convertToWorldSpaceAR(cocos2d::CCPoint const& point) = m1 0x20ea40, imac 0x262d20, ios inline {
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return this->convertToWorldSpace(point + m_obAnchorPointInPoints);
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}
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cocos2d::CCPoint convertTouchToNodeSpace(cocos2d::CCTouch*) = imac 0x262de0, m1 0x20eaf8, ios 0x23cd48;
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cocos2d::CCPoint convertTouchToNodeSpaceAR(cocos2d::CCTouch*);
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char const* description() = imac 0x260e70, m1 0x20cc04;

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