@@ -2258,7 +2258,7 @@ class CheckpointGameObject : EffectGameObject {
22582258 TodoReturn updateCheckpointSpriteVisibility();
22592259}
22602260
2261- [[link(android), depends(GJGameState), depends(GJShaderState), depends(FMODAudioState), depends(EffectManagerState)]]
2261+ [[link(android), depends(GJGameState), depends(GJShaderState), depends(FMODAudioState), depends(EffectManagerState), depends(DynamicSaveObject), depends(ActiveSaveObject1), depends(ActiveSaveObject2), depends(SequenceTriggerState) ]]
22622262class CheckpointObject : cocos2d::CCNode {
22632263 // virtual ~CheckpointObject();
22642264 CheckpointObject() = win 0x38e330, m1 0xb4190, imac 0xcaa60;
@@ -5441,7 +5441,7 @@ class FMODAudioEngine : cocos2d::CCNode {
54415441 int m_unkInt4ac;
54425442}
54435443
5444- [[link(android)]]
5444+ [[link(android), depends(FMODSoundTween), depends(FMODQueuedMusic), depends(FMODSoundState) ]]
54455445class FMODAudioState {
54465446 // ~FMODAudioState();
54475447 // FMODAudioState();
@@ -8028,7 +8028,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
80288028 virtual TodoReturn didRotateGameplay() = m1 0x8fb0, imac 0x7150, ios 0xd590;
80298029 virtual void updateTimeWarp(float) = win 0x230a00, imac 0x13f940, m1 0x11730c, ios 0x1ff468;
80308030 virtual void updateTimeWarp(GameObject*, float) = win 0x2309f0, m1 0x117300, imac 0x13f920, ios 0x1ff45c;
8031- virtual TodoReturn applyTimeWarp(float) = win 0x230a50, imac 0x13f990, m1 0x11734c, ios 0x1ff4a4;
8031+ virtual void applyTimeWarp(float) = win 0x230a50, imac 0x13f990, m1 0x11734c, ios 0x1ff4a4;
80328032 virtual void playGravityEffect(bool) = m1 0x8fb0, imac 0x7150, ios 0xd590;
80338033 virtual TodoReturn manualUpdateObjectColors(GameObject*) = m1 0x8fb0, imac 0x7150, ios 0xd590;
80348034 virtual TodoReturn createCustomParticle(gd::string const&, cocos2d::ParticleStruct const&, int, bool) = win 0x23a7f0, imac 0x14cf30, m1 0x122170, ios 0x206ed8;
@@ -8227,7 +8227,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
82278227 void playExitDualEffect(PlayerObject*) = win 0x2119a0, m1 0xf7ff0, imac 0x119250;
82288228 TodoReturn playFlashEffect(float, int, float);
82298229 TodoReturn playKeyframeAnimation(KeyframeAnimTriggerObject*, gd::vector<int> const&);
8230- TodoReturn playSpeedParticle(float) = m1 0x121058, imac 0x14c000;
8230+ void playSpeedParticle(float) = m1 0x121058, imac 0x14c000;
82318231 TodoReturn positionForShaderTarget(int) = win 0x21e1a0;
82328232 TodoReturn positionUIObjects();
82338233 TodoReturn prepareSavePositionObjects();
@@ -20892,7 +20892,7 @@ class UILayer : cocos2d::CCLayerColor {
2089220892 void handleKeypress(cocos2d::enumKeyCodes, bool) = win 0x4b4c40, imac 0x4b5d70, m1 0x41de7c;
2089320893 bool init(GJBaseGameLayer*) = win 0x4b3f20, m1 0x41cbc4, imac 0x4b49b0;
2089420894 bool isJumpButtonPressed(bool) = imac 0x4b6720, m1 0x41e598;
20895- void onCheck(cocos2d::CCObject* sender);
20895+ void onCheck(cocos2d::CCObject* sender) = win 0x4b54d0, imac 0x4b5230, m1 0x41d3e8 ;
2089620896 void onDeleteCheck(cocos2d::CCObject* sender);
2089720897 void onPause(cocos2d::CCObject* sender) = win 0x4b53c0, m1 0x41d39c, imac 0x4b51e0;
2089820898 bool processUINodesTouch(GJUITouchEvent, cocos2d::CCTouch*) = win 0x4b5820, imac 0x4b6880, m1 0x41e6ec;
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