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PlayerObject::runBallRotation...
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bindings/2.2074/GeometryDash.bro

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -16121,13 +16121,13 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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this->updatePlayerArt();
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}
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TodoReturn rotatePreSlopeObjects();
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void runBallRotation(float) = win 0x3775c0;
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void runBallRotation(float) = win 0x3775c0, m1 0x3732c0, imac 0x3f26a0;
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void runBallRotation2() = win 0x3776f0;
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void runNormalRotation() {
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this->runNormalRotation(false, 1.0f);
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}
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void runNormalRotation(bool, float) = win 0x377490, imac 0x3ee220, m1 0x36f618;
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void runRotateAction(bool, int) = win 0x3775c0;
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void runRotateAction(bool, int);
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TodoReturn saveToCheckpoint(PlayerCheckpoint*) = imac 0x40a6b0;
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void setSecondColor(cocos2d::ccColor3B const&) = win 0x387610, imac 0x3ec3a0, m1 0x36dd8c;
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void setupStreak() = win 0x372a50, imac 0x3eab20, m1 0x36c84c;

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