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EditorUI::reloadCustomItems
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bindings/2.2074/GeometryDash.bro

Lines changed: 1 addition & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -4940,13 +4940,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
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void processSmartObjectsFromType(int, cocos2d::CCArray*, cocos2d::CCArray*, cocos2d::CCArray*, cocos2d::CCArray*) = win 0x116b80;
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void recreateButtonTabs();
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void redoLastAction(cocos2d::CCObject*) = ios 0x3bf964, win 0x110190;
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void reloadCustomItems() = ios 0x3e0d50 {
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GameManager* gm = GameManager::sharedState();
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int buttonsPerRow = gm->getIntGameVariable("0049");
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int buttonRows = gm->getIntGameVariable("0050");
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cocos2d::CCArray* customItems = createCustomItems();
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m_customTabBar->loadFromItems(customItems,buttonsPerRow,buttonRows,true);
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}
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void reloadCustomItems() = win 0xe35f0, m1 0x30fac, imac 0x318f0, ios 0x3e0d50;
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void removeOffset(GameObject*) = win 0x120cb0;
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void replaceGroupID(GameObject*, int, int) = win 0x117680;
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void repositionObjectsToCenter(cocos2d::CCArray*, cocos2d::CCPoint, bool) = win 0x112a20;

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