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PlayerObject::toggleVisibility for @covernts
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bindings/2.2074/GeometryDash.bro

Lines changed: 1 addition & 1 deletion
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@@ -15097,7 +15097,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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void toggleRollMode(bool, bool) = win 0x3857e0, imac 0x406e60, m1 0x384a4c;
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void toggleSpiderMode(bool, bool) = win 0x385ce0, imac 0x4076c0, m1 0x38525c;
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void toggleSwingMode(bool, bool) = win 0x384d90, imac 0x405d60, m1 0x383a5c;
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void toggleVisibility(bool) = win 0x3756d0, imac 0x3f1460;
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void toggleVisibility(bool) = win 0x3756d0, imac 0x3f1460, m1 0x37219c;
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TodoReturn touchedObject(GameObject*) = imac 0x40ad70;
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void tryPlaceCheckpoint() = m1 0x371f50;
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TodoReturn unrotateGameplayObject(GameObject*) = win 0x37b8b0;

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