@@ -224,7 +224,7 @@ class AchievementManager : cocos2d::CCNode {
224224
225225 gd::string achievementForUnlock(int, UnlockType) = win 0x3a1c0, imac 0x76ef60, m1 0x682554, ios 0xeb6d8;
226226 void addAchievement(gd::string, gd::string, gd::string, gd::string, gd::string, int) = win 0x7ef0, m1 0x681c8c, imac 0x76e740, ios 0xeb16c;
227- void addManualAchievements() = win 0x8410, m1 0x633f7c, imac 0x715830;
227+ void addManualAchievements() = win 0x8410, m1 0x633f7c, imac 0x715830, ios 0xb9f54 ;
228228 TodoReturn areAchievementsEarned(cocos2d::CCArray*);
229229 TodoReturn checkAchFromUnlock(char const*);
230230 void dataLoaded(DS_Dictionary*) = imac 0x76ea20;
@@ -8245,7 +8245,7 @@ class GameStatsManager : cocos2d::CCNode {
82458245 int getBonusDiamonds(int) = imac 0x71260, m1 0x64c78;
82468246 GJChallengeItem* getChallenge(int) = ios 0x333cf4, win 0x1dee70, m1 0x66a90, imac 0x73000;
82478247 TodoReturn getChallengeKey(GJChallengeItem*) = m1 0x66e24, imac 0x73370;
8248- int getCollectedCoinsForLevel(GJGameLevel*) = win 0x1dabd0, m1 0x608b4, imac 0x6cd40;
8248+ int getCollectedCoinsForLevel(GJGameLevel*) = win 0x1dabd0, m1 0x608b4, imac 0x6cd40, ios 0x330730 ;
82498249 cocos2d::CCArray* getCompletedMapPacks() = win 0x1dc180, imac 0x6e6c0, m1 0x6230c, ios 0x331520;
82508250 gd::string getCurrencyKey(GJGameLevel* level) = win inline, m1 0x64184, imac 0x70790 {
82518251 auto dailyID = level->m_dailyID.value();
@@ -18257,7 +18257,7 @@ class SecretLayer : cocos2d::CCLayer, TextInputDelegate, FLAlertLayerProtocol {
1825718257 delete ret;
1825818258 return nullptr;
1825918259 }
18260- static cocos2d::CCScene* scene() = win inline {
18260+ static cocos2d::CCScene* scene() = win inline, m1 0x515464, imac 0x5e2f90, ios 0x3b57a0 {
1826118261 auto scene = cocos2d::CCScene::create();
1826218262 AppDelegate::get()->m_runningScene = scene;
1826318263 auto layer = SecretLayer::create();
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