@@ -9280,15 +9280,15 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
92809280 virtual cocos2d::CCPoint posForTime(float time) { return { 0.f, 0.f }; }
92819281 virtual void resetSPTriggered() {}
92829282 virtual void updateScreenRotation(float, bool, bool, float, int, float, int, int) = win 0x230720, imac 0x13f1a0, m1 0x116cb0, ios 0x1ff018;
9283- virtual TodoReturn reverseDirection(EffectGameObject*) = win 0x212c80, m1 0xf8e6c, imac 0x11a1f0, ios 0x1ec3d4;
9283+ virtual void reverseDirection(EffectGameObject*) = win 0x212c80, m1 0xf8e6c, imac 0x11a1f0, ios 0x1ec3d4;
92849284 virtual void rotateGameplay(RotateGameplayGameObject*) = win 0x212ce0, imac 0x11a230, m1 0xf8eb0, ios 0x1ec418;
92859285 virtual void didRotateGameplay() {}
92869286 virtual void updateTimeWarp(float) = win 0x230a00, imac 0x13f940, m1 0x11730c, ios 0x1ff468;
92879287 virtual void updateTimeWarp(GameObject*, float) = win 0x2309f0, m1 0x117300, imac 0x13f920, ios 0x1ff45c;
92889288 virtual void applyTimeWarp(float) = win 0x230a50, imac 0x13f990, m1 0x11734c, ios 0x1ff4a4;
92899289 virtual void playGravityEffect(bool) {}
92909290 virtual void manualUpdateObjectColors(GameObject*) {}
9291- virtual TodoReturn createCustomParticle(gd::string const&, cocos2d::ParticleStruct const&, int, bool) = win 0x23a7f0, imac 0x14cf30, m1 0x122170, ios 0x206ed8;
9291+ virtual cocos2d::CCParticleSystemQuad* createCustomParticle(gd::string const&, cocos2d::ParticleStruct const&, int, bool) = win 0x23a7f0, imac 0x14cf30, m1 0x122170, ios 0x206ed8;
92929292 virtual cocos2d::CCParticleSystemQuad* claimCustomParticle(gd::string const&, cocos2d::ParticleStruct const&, int, int, int, bool) = win 0x23aaf0, imac 0x14d2c0, m1 0x122520, ios 0x207108;
92939293 virtual void unclaimCustomParticle(gd::string const&, cocos2d::CCParticleSystemQuad*) = win 0x23acf0, imac 0x14d4c0, m1 0x122760, ios 0x207348;
92949294 virtual TodoReturn activatedAudioTrigger(SFXTriggerGameObject*) = win 0x23c8a0, imac 0x14e3e0, m1 0x123474, ios 0x207e14;
@@ -9308,14 +9308,14 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
93089308 void activateItemCompareTrigger(ItemTriggerGameObject*, gd::vector<int> const&) = win 0x22eed0;
93099309 void activateItemEditTrigger(ItemTriggerGameObject*) = win 0x22eaf0, imac 0x13c800, m1 0x114c0c;
93109310 void activateObjectControlTrigger(ObjectControlGameObject*);
9311- TodoReturn activatePersistentItemTrigger(ItemTriggerGameObject*) ;
9311+ void activatePersistentItemTrigger(ItemTriggerGameObject* trigger) = win 0x22f2e0 ;
93129312 void activatePlayerControlTrigger(PlayerControlGameObject*);
9313- TodoReturn activateResetTrigger(EffectGameObject*);
9313+ void activateResetTrigger(EffectGameObject*);
93149314 void activateSFXEditTrigger(SFXTriggerGameObject*) = win 0x23b8c0;
93159315 void activateSFXTrigger(SFXTriggerGameObject*) = win 0x23b6c0, m1 0x11f100, imac 0x149850, ios 0x204ff0;
93169316 void activateSongEditTrigger(SongTriggerGameObject*) = win 0x23b3b0, m1 0x11eec4, imac 0x1495f0, ios 0x204e8c;
93179317 void activateSongTrigger(SongTriggerGameObject*) = win 0x23b030, m1 0x11ec1c, imac 0x1492c0;
9318- TodoReturn activateTimerTrigger(TimerTriggerGameObject*, gd::vector<int> const&);
9318+ void activateTimerTrigger(TimerTriggerGameObject*, gd::vector<int> const&) = win 0x22f700 ;
93199319 void addAreaEffect(EnterEffectObject*, gd::vector<EnterEffectInstance>*, GJAreaActionType) = win 0x2221a0;
93209320 void addCustomEnterEffect(EnterEffectObject*, bool);
93219321 bool addGuideArt(GameObject*) = win 0x23f940, imac 0x151740, m1 0x125938, ios 0x2097dc;
@@ -10554,7 +10554,7 @@ class GJEffectManager : cocos2d::CCNode {
1055410554 bool shouldBlend(int) = imac 0x2ca4e0;
1055510555 TodoReturn spawnGroup(int, float, bool, gd::vector<int> const&, int, int) = win 0x25a920;
1055610556 TodoReturn spawnObject(GameObject*, float, gd::vector<int> const&, int, int);
10557- TodoReturn startTimer(int, double, double, bool, bool, bool, float, bool, int, gd::vector<int> const&, int, int);
10557+ void startTimer(int, double, double, bool, bool, bool, float, bool, int, gd::vector<int> const&, int, int) = win 0x25b5f0 ;
1055810558 TodoReturn storeTriggeredID(int, int) = win 0x25ac60, imac 0x2d5e20;
1055910559 TodoReturn timeForItem(int) = win 0x25bfd0;
1056010560 TodoReturn timerExists(int);
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