@@ -7507,7 +7507,7 @@ class GameObject : CCSpritePlus {
75077507 GameObject() = win 0x135ba0, m1 0x199f78, imac 0x1e2350, ios 0x22ee90;
75087508 static GameObject* createWithFrame(char const* name) = win 0x18aca0, imac 0x58a280, m1 0x4d7884;
75097509 static GameObject* createWithKey(int) = ios 0x253594, win 0x188850, imac 0x585720, m1 0x4d73bc;
7510- static GameObject* objectFromVector(gd::vector<gd::string>&, gd::vector<void*>&, GJBaseGameLayer*, bool) = win 0x19a260, m1 0x4e2090;
7510+ static GameObject* objectFromVector(gd::vector<gd::string>&, gd::vector<void*>&, GJBaseGameLayer*, bool) = win 0x19a260, imac 0x5a7da0, m1 0x4e2090, ios 0x25d1e4 ;
75117511
75127512 virtual void update(float) = m1 0x4d99a0, imac 0x5926c0, ios 0x255980 {}
75137513 virtual void setScaleX(float) = win 0x1952d0, m1 0x4de6e4, imac 0x5a42e0, ios 0x25a750;
@@ -7602,7 +7602,7 @@ class GameObject : CCSpritePlus {
76027602 cocos2d::CCSprite* addCustomChild(gd::string, cocos2d::CCPoint, int);
76037603 cocos2d::CCSprite* addCustomColorChild(gd::string);
76047604 void addEmptyGlow() = m1 0x4d825c;
7605- void addGlow(gd::string) = win 0x18af60;
7605+ void addGlow(gd::string) = win 0x18af60, imac 0x58a5c0, m1 0x4d7bd0, ios 0x254034 ;
76067606 cocos2d::CCSprite* addInternalChild(cocos2d::CCSprite*, gd::string, cocos2d::CCPoint, int);
76077607 cocos2d::CCSprite* addInternalCustomColorChild(gd::string, cocos2d::CCPoint, int);
76087608 cocos2d::CCSprite* addInternalGlowChild(gd::string, cocos2d::CCPoint);
@@ -7716,7 +7716,7 @@ class GameObject : CCSpritePlus {
77167716 bool isSpeedObject() = imac 0x5b30f0;
77177717 bool isStoppableTrigger();
77187718 bool isTrigger() = win 0x19f2c0, m1 0x4dca68;
7719- void loadGroupsFromString(gd::string) = win 0x199b50;
7719+ void loadGroupsFromString(gd::string) = win 0x199b50, imac 0x5a6d00, m1 0x4e1100, ios 0x25c9f8 ;
77207720 TodoReturn makeInvisible() = ios 0x25b45c, imac 0x5a53a0;
77217721 TodoReturn makeVisible();
77227722 float opacityModForMode(int, bool);
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