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add gameobject funcs
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bindings/2.2074/GeometryDash.bro

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -7507,7 +7507,7 @@ class GameObject : CCSpritePlus {
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GameObject() = win 0x135ba0, m1 0x199f78, imac 0x1e2350, ios 0x22ee90;
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static GameObject* createWithFrame(char const* name) = win 0x18aca0, imac 0x58a280, m1 0x4d7884;
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static GameObject* createWithKey(int) = ios 0x253594, win 0x188850, imac 0x585720, m1 0x4d73bc;
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static GameObject* objectFromVector(gd::vector<gd::string>&, gd::vector<void*>&, GJBaseGameLayer*, bool) = win 0x19a260, m1 0x4e2090;
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static GameObject* objectFromVector(gd::vector<gd::string>&, gd::vector<void*>&, GJBaseGameLayer*, bool) = win 0x19a260, imac 0x5a7da0, m1 0x4e2090, ios 0x25d1e4;
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virtual void update(float) = m1 0x4d99a0, imac 0x5926c0, ios 0x255980 {}
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virtual void setScaleX(float) = win 0x1952d0, m1 0x4de6e4, imac 0x5a42e0, ios 0x25a750;
@@ -7602,7 +7602,7 @@ class GameObject : CCSpritePlus {
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cocos2d::CCSprite* addCustomChild(gd::string, cocos2d::CCPoint, int);
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cocos2d::CCSprite* addCustomColorChild(gd::string);
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void addEmptyGlow() = m1 0x4d825c;
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void addGlow(gd::string) = win 0x18af60;
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void addGlow(gd::string) = win 0x18af60, imac 0x58a5c0, m1 0x4d7bd0, ios 0x254034;
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cocos2d::CCSprite* addInternalChild(cocos2d::CCSprite*, gd::string, cocos2d::CCPoint, int);
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cocos2d::CCSprite* addInternalCustomColorChild(gd::string, cocos2d::CCPoint, int);
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cocos2d::CCSprite* addInternalGlowChild(gd::string, cocos2d::CCPoint);
@@ -7716,7 +7716,7 @@ class GameObject : CCSpritePlus {
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bool isSpeedObject() = imac 0x5b30f0;
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bool isStoppableTrigger();
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bool isTrigger() = win 0x19f2c0, m1 0x4dca68;
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void loadGroupsFromString(gd::string) = win 0x199b50;
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void loadGroupsFromString(gd::string) = win 0x199b50, imac 0x5a6d00, m1 0x4e1100, ios 0x25c9f8;
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TodoReturn makeInvisible() = ios 0x25b45c, imac 0x5a53a0;
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TodoReturn makeVisible();
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float opacityModForMode(int, bool);

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