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PlayerObject gamevars
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bindings/2.2074/GeometryDash.bro

Lines changed: 2 additions & 2 deletions
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@@ -17831,9 +17831,9 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
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float m_unkAAC;
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float m_unkAngle1;
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float m_yVelocityRelated3;
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bool m_gamevar0060;
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bool m_defaultMiniIcon;
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bool m_swapColors;
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bool m_gamevar0062;
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bool m_switchDashFireColor;
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int m_followRelated;
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gd::vector<float> m_playerFollowFloats;
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float m_unk838;

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