@@ -3453,7 +3453,7 @@ class CurrencyRewardLayer : cocos2d::CCLayer {
34533453 // virtual ~CurrencyRewardLayer();
34543454 // CurrencyRewardLayer();
34553455
3456- static CurrencyRewardLayer* create(int orbs, int stars, int moons, int diamonds, CurrencySpriteType demonKey, int keyCount, CurrencySpriteType shardType, int shardsCount, cocos2d::CCPoint position, CurrencyRewardType, float, float time) = win 0x9f500, imac 0x78ff00, m1 0x6a36f8, ios 0x31e9b4;
3456+ static CurrencyRewardLayer* create(int orbs, int stars, int moons, int diamonds, CurrencySpriteType demonKey, int keyCount, CurrencySpriteType shardType, int shardsCount, cocos2d::CCPoint position, CurrencyRewardType rewardType , float, float time) = win 0x9f500, imac 0x78ff00, m1 0x6a36f8, ios 0x31e9b4;
34573457
34583458 virtual void update(float) = win 0xa2230, imac 0x792fd0, m1 0x6a64a8, ios 0x3212a4;
34593459
@@ -3500,7 +3500,7 @@ class CurrencyRewardLayer : cocos2d::CCLayer {
35003500 this->pulseSprite(m_starsSprite);
35013501 m_starsLabel->setString(cocos2d::CCString::createWithFormat("%i", count)->getCString());
35023502 }
3503- bool init(int, int, int, int, CurrencySpriteType, int, CurrencySpriteType, int, cocos2d::CCPoint, CurrencyRewardType, float, float) = win 0x9f750, imac 0x78ffe0, m1 0x6a3800, ios 0x31eabc;
3503+ bool init(int orbs , int stars , int moons , int diamonds , CurrencySpriteType demonKey , int keyCount , CurrencySpriteType shardType , int shardsCount , cocos2d::CCPoint position , CurrencyRewardType rewardType , float, float time ) = win 0x9f750, imac 0x78ffe0, m1 0x6a3800, ios 0x31eabc;
35043504 void pulseSprite(cocos2d::CCSprite*) = win 0xa2c00, imac 0x793fa0, m1 0x6a72f8;
35053505
35063506 CurrencyRewardDelegate* m_delegate;
@@ -3526,7 +3526,7 @@ class CurrencyRewardLayer : cocos2d::CCLayer {
35263526 int m_keys;
35273527 int m_shards;
35283528 float m_elapsed;
3529- int m_unknown;
3529+ float m_unknown;
35303530 float m_time;
35313531 cocos2d::CCPoint m_orbsPosition;
35323532 cocos2d::CCPoint m_starsPosition;
@@ -8287,7 +8287,9 @@ class GameStatsManager : cocos2d::CCNode {
82878287 return cocos2d::CCString::createWithFormat("star_%i",levelID)->getCString();
82888288 }
82898289 int getStat(char const*) = ios 0x32bf54, win 0x1d21e0, imac 0x66610, m1 0x5aca0;
8290- TodoReturn getStatFromKey(StatKey);
8290+ int getStatFromKey(StatKey key) = win inline {
8291+ return this->getStat(GameToolbox::intToString((int)key).c_str());
8292+ }
82918293 TodoReturn getStoreItem(int, int);
82928294 TodoReturn getStoreItem(int);
82938295 int getTotalCollectedCurrency() = ios 0x3349f0, win 0x1e08b0, imac 0x743f0, m1 0x67fc4;
@@ -12440,7 +12442,7 @@ class GJSmartTemplate : cocos2d::CCObject {
1244012442 GJSmartPrefab* getPrefab(gd::string, bool, bool) = win 0x2ab4e0;
1244112443 cocos2d::CCArray* getPrefabs(gd::string);
1244212444 GJSmartPrefab* getPrefabWithID(gd::string, int) = win 0x2abdd0;
12443- GJSmartPrefab* getRandomPrefab(gd::string);
12445+ GJSmartPrefab* getRandomPrefab(gd::string) = win 0x2ab370 ;
1244412446 static gd::string getSimplifiedKey(gd::string) = win 0x2a9a10;
1244512447 static SmartBlockType getSimplifiedType(SmartBlockType, bool&);
1244612448 void getTemplateState(gd::vector<SmartPrefabResult>&) = win 0x2ad890;
@@ -21410,7 +21412,7 @@ class SFXSearchResult : MusicSearchResult {
2141021412 }
2141121413 int getSelectedPage(int, int) = win 0x332580;
2141221414 bool init(int folderID) = win inline, imac 0x582990, m1 0x4d5004 {
21413- if (!MusicSearchResult::init(( GJSongType)-1 )) return false;
21415+ if (!MusicSearchResult::init(GJSongType::Music )) return false;
2141421416 m_folderID = folderID;
2141521417 m_audioType = 1;
2141621418 return true;
@@ -22945,8 +22947,8 @@ class TableView : CCScrollLayerExt, CCScrollLayerExtDelegate {
2294522947 m_array2->retain();
2294622948 m_cellArray = cocos2d::CCArray::create();
2294722949 m_cellArray->retain();
22948- m_array3 = cocos2d::CCArray::create();
22949- m_array3 ->retain();
22950+ m_indexPathArray = cocos2d::CCArray::create();
22951+ m_indexPathArray ->retain();
2295022952 m_touchLastY = 0.f;
2295122953 m_cancellingTouches = false;
2295222954 m_idk2 = false;
@@ -23003,7 +23005,7 @@ class TableView : CCScrollLayerExt, CCScrollLayerExtDelegate {
2300323005 bool m_touchMoved;
2300423006 cocos2d::CCArray* m_cellArray;
2300523007 cocos2d::CCArray* m_array2;
23006- cocos2d::CCArray* m_array3 ;
23008+ cocos2d::CCArray* m_indexPathArray ;
2300723009 TableViewDelegate* m_tableDelegate;
2300823010 TableViewDataSource* m_dataSource;
2300923011 TableViewCellDelegate* m_cellDelegate;
@@ -23163,7 +23165,7 @@ class TextArea : cocos2d::CCSprite {
2316323165 }
2316423166 }
2316523167 void fadeIn(float, bool) = m1 0x2a47e4;
23166- void fadeInCharacters(float, float, bool, TextFadeInStyle) = m1 0x2a4db0;
23168+ float fadeInCharacters(float, float, bool, TextFadeInStyle) = win 0x77890, m1 0x2a4db0;
2316723169 void fadeOut(float) = m1 0x2a49b4;
2316823170 void fadeOutAndRemove() = imac 0x30ddf0, m1 0x2a4944;
2316923171 void finishFade() = win 0x775a0, imac 0x30ddc0, m1 0x2a4920;
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