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add matrix stuff
1 parent d3c922d commit 830ec0c

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bindings/2.207/Cocos2d.bro

Lines changed: 5 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1586,7 +1586,7 @@ class cocos2d::CCDirector {
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void setNextScene();
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void setNotificationNode(cocos2d::CCNode*);
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void setOpenGLView(cocos2d::CCEGLView*);
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void setProjection(cocos2d::ccDirectorProjection);
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void setProjection(cocos2d::ccDirectorProjection) = imac 0x46fc80, m1 0x3ded3c;
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void setSceneReference(cocos2d::CCScene*);
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void setSmoothFix(bool);
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void setSmoothFixCheck(bool);
@@ -3216,4 +3216,7 @@ class cocos2d::CCLightning : cocos2d::CCNode, cocos2d::CCRGBAProtocol {
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bool m_opacityModifyEnabled;
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}
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void kmGLLoadIdentity() = imac 0x1f6010, m1 0x1abafc;
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void kmGLMatrixMode(unsigned int mode) = imac 0x1f5f60, m1 0x1aba44;
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void kmGLMultMatrix(const kmMat4* pIn) = imac 0x1f6070, m1 0x1abb60;
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kmMat4* const kmMat4OrthographicProjection(kmMat4* pOut, float left, float right, float bottom, float top, float nearVal, float farVal) = imac 0x3c1240, m1 0x34a914;

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