@@ -2226,9 +2226,9 @@ class CheckpointGameObject : EffectGameObject {
22262226[[link(android), depends(GJGameState), depends(GJShaderState), depends(FMODAudioState), depends(EffectManagerState)]]
22272227class CheckpointObject : cocos2d::CCNode {
22282228 // virtual ~CheckpointObject();
2229- CheckpointObject() = win 0x38e330, imac 0xcaa60;
2229+ CheckpointObject() = win 0x38e330, m1 0xb4190, imac 0xcaa60;
22302230
2231- static CheckpointObject* create() = win inline, imac inline {
2231+ static CheckpointObject* create() = win inline, m1 0xab538, imac 0xbc3a0 {
22322232 auto ret = new CheckpointObject();
22332233 if (ret->init()) {
22342234 ret->autorelease();
@@ -15693,7 +15693,7 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
1569315693 TodoReturn colorObject(int, cocos2d::ccColor3B);
1569415694 TodoReturn commitJumps();
1569515695 TodoReturn compareStateSnapshot();
15696- CheckpointObject* createCheckpoint() = win 0x39e150, imac 0xbbd00;
15696+ CheckpointObject* createCheckpoint() = win 0x39e150, m1 0xab024, imac 0xbbd00;
1569715697 void createObjectsFromSetupFinished() = win 0x396a10, imac 0xb7490, m1 0xa6fc4;
1569815698 void delayedFullReset() = imac 0xbead0, m1 0xad4a0;
1569915699 void delayedResetLevel() = win 0x3a1de0, m1 0xaa970, imac 0xbb590;
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