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cocos2d::CCSpriteBatchNode::create macos
1 parent 671c3cc commit c64dc5e

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-1
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2 files changed

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-1
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bindings/2.2074/Cocos2d.bro

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@@ -2919,6 +2919,7 @@ class cocos2d::CCDrawNode : cocos2d::CCNodeRGBA {
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[[link(win, android)]]
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class cocos2d::CCSpriteBatchNode : cocos2d::CCNode, cocos2d::CCTextureProtocol {
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static cocos2d::CCSpriteBatchNode* createWithTexture(cocos2d::CCTexture2D*, unsigned int) = m1 0x132d50, imac 0x165920;
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static cocos2d::CCSpriteBatchNode* create(char const* fileImage, unsigned int capacity) = m1 0x132f40, imac 0x165b50;
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bool initWithTexture(cocos2d::CCTexture2D*, unsigned int) = imac 0x165a10, m1 0x132e04;
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bindings/2.2074/GeometryDash.bro

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@@ -12443,7 +12443,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
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TodoReturn removeAllObjects();
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TodoReturn removeAllObjectsOfType(int) = win 0x2cdbb0;
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TodoReturn removeObject(GameObject*, bool) = imac 0xe27e0, m1 0xc98e4;
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TodoReturn removePlayerCollisionBlock() = m1 0x62950c;
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TodoReturn removePlayerCollisionBlock();
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void removeSpecial(GameObject*) = win 0x2cfbb0, imac 0xe28a0, m1 0xc99a4;
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TodoReturn resetDelayedSpawnNodes();
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TodoReturn resetEffectTriggerOptim(GameObject*, cocos2d::CCArray*);

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