@@ -8230,8 +8230,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
82308230 TodoReturn generateEnterEasingBuffers(EnterEffectObject*);
82318231 TodoReturn generatePickupAnimRandVal(GameObject*, float&, float&);
82328232 TodoReturn generateSpawnRemap() = win 0x218c00, imac 0x106400;
8233- TodoReturn generateTargetGroups() = imac 0x109d00;
8234- TodoReturn generateVisibilityGroups();
8233+ void generateTargetGroups() = win 0x21fab0, imac 0x109d00;
8234+ void generateVisibilityGroups() = win 0x22c1e0 ;
82358235 TodoReturn getActiveOrderSpawnObjects();
82368236 float getAreaObjectValue(EnterEffectInstance*, GameObject*, cocos2d::CCPoint&, bool&) = win 0x222d90;
82378237 TodoReturn getBumpMod(PlayerObject*, int);
@@ -8302,7 +8302,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
83028302 TodoReturn moveObjectToStaticGroup(GameObject*);
83038303 TodoReturn objectIntersectsCircle(GameObject*, GameObject*);
83048304 GJGameEvent objectTypeToGameEvent(int) = win 0x22ce10, imac 0x1144d0;
8305- TodoReturn optimizeMoveGroups();
8305+ void optimizeMoveGroups() = win 0x22b740 ;
83068306 TodoReturn orderSpawnObjects() = imac 0x151690;
83078307 TodoReturn parentForZLayer(int, bool, int, int) = imac 0x10f720;
83088308 void pauseAudio() = win 0x231d60, imac 0x141de0;
@@ -8322,8 +8322,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
83228322 TodoReturn playKeyframeAnimation(KeyframeAnimTriggerObject*, gd::vector<int> const&);
83238323 void playSpeedParticle(float) = m1 0x121058, imac 0x14c000;
83248324 TodoReturn positionForShaderTarget(int) = win 0x21e1a0;
8325- TodoReturn positionUIObjects();
8326- TodoReturn prepareSavePositionObjects();
8325+ void positionUIObjects() = win 0x220d90, imac 0x10bbf0, m1 0xebbe0 ;
8326+ void prepareSavePositionObjects() = win 0x2142d0 ;
83278327 TodoReturn prepareTransformParent(bool);
83288328 void preResumeGame() = imac 0x141dd0;
83298329 TodoReturn preUpdateVisibility(float);
@@ -8378,7 +8378,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
83788378 TodoReturn recordAction(int, bool, bool);
83798379 TodoReturn rectIntersectsCircle(cocos2d::CCRect, cocos2d::CCPoint, float);
83808380 void refreshCounterLabels() = win 0x22fe50, imac 0x13dda0;
8381- void refreshKeyframeAnims() = m1 0xecb14;
8381+ void refreshKeyframeAnims() = win 0x22e580, m1 0xecb14;
83828382 TodoReturn regenerateEnterEasingBuffers() = imac 0x106590;
83838383 TodoReturn registerSpawnRemap(gd::vector<ChanceObject>&);
83848384 TodoReturn registerStateObject(EffectGameObject*);
@@ -8439,9 +8439,9 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
84398439 void shakeCamera(float duration, float strength, float interval) = win 0x2356c0;
84408440 bool shouldExitHackedLevel() = win 0x205d10, imac 0x102b90, m1 0xe49d0;
84418441 TodoReturn sortAllGroupsX();
8442- TodoReturn sortGroups();
8442+ void sortGroups() = win 0x21ef40 ;
84438443 void sortSectionVector() = win 0x221cc0, imac 0x12faf0, m1 0x10a4a8;
8444- TodoReturn sortStickyGroups();
8444+ void sortStickyGroups() = win 0x21f650 ;
84458445 void spawnGroupTriggered(int groupID, float, bool, gd::vector<int> const&, int, int);
84468446 TodoReturn spawnObjectsInOrder(cocos2d::CCArray*, double, gd::vector<int> const&, int, int);
84478447 cocos2d::CCParticleSystemQuad* spawnParticle(char const* plist, int zOrder, cocos2d::tCCPositionType positionType, cocos2d::CCPoint position) = win 0x239d50, imac 0x14bf50, m1 0x120f7c;
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