Skip to content

Commit c6b1280

Browse files
committed
some gjbgl funcs
1 parent 2a59c01 commit c6b1280

File tree

1 file changed

+8
-8
lines changed

1 file changed

+8
-8
lines changed

bindings/2.2074/GeometryDash.bro

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -8230,8 +8230,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
82308230
TodoReturn generateEnterEasingBuffers(EnterEffectObject*);
82318231
TodoReturn generatePickupAnimRandVal(GameObject*, float&, float&);
82328232
TodoReturn generateSpawnRemap() = win 0x218c00, imac 0x106400;
8233-
TodoReturn generateTargetGroups() = imac 0x109d00;
8234-
TodoReturn generateVisibilityGroups();
8233+
void generateTargetGroups() = win 0x21fab0, imac 0x109d00;
8234+
void generateVisibilityGroups() = win 0x22c1e0;
82358235
TodoReturn getActiveOrderSpawnObjects();
82368236
float getAreaObjectValue(EnterEffectInstance*, GameObject*, cocos2d::CCPoint&, bool&) = win 0x222d90;
82378237
TodoReturn getBumpMod(PlayerObject*, int);
@@ -8302,7 +8302,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
83028302
TodoReturn moveObjectToStaticGroup(GameObject*);
83038303
TodoReturn objectIntersectsCircle(GameObject*, GameObject*);
83048304
GJGameEvent objectTypeToGameEvent(int) = win 0x22ce10, imac 0x1144d0;
8305-
TodoReturn optimizeMoveGroups();
8305+
void optimizeMoveGroups() = win 0x22b740;
83068306
TodoReturn orderSpawnObjects() = imac 0x151690;
83078307
TodoReturn parentForZLayer(int, bool, int, int) = imac 0x10f720;
83088308
void pauseAudio() = win 0x231d60, imac 0x141de0;
@@ -8322,8 +8322,8 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
83228322
TodoReturn playKeyframeAnimation(KeyframeAnimTriggerObject*, gd::vector<int> const&);
83238323
void playSpeedParticle(float) = m1 0x121058, imac 0x14c000;
83248324
TodoReturn positionForShaderTarget(int) = win 0x21e1a0;
8325-
TodoReturn positionUIObjects();
8326-
TodoReturn prepareSavePositionObjects();
8325+
void positionUIObjects() = win 0x220d90, imac 0x10bbf0, m1 0xebbe0;
8326+
void prepareSavePositionObjects() = win 0x2142d0;
83278327
TodoReturn prepareTransformParent(bool);
83288328
void preResumeGame() = imac 0x141dd0;
83298329
TodoReturn preUpdateVisibility(float);
@@ -8378,7 +8378,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
83788378
TodoReturn recordAction(int, bool, bool);
83798379
TodoReturn rectIntersectsCircle(cocos2d::CCRect, cocos2d::CCPoint, float);
83808380
void refreshCounterLabels() = win 0x22fe50, imac 0x13dda0;
8381-
void refreshKeyframeAnims() = m1 0xecb14;
8381+
void refreshKeyframeAnims() = win 0x22e580, m1 0xecb14;
83828382
TodoReturn regenerateEnterEasingBuffers() = imac 0x106590;
83838383
TodoReturn registerSpawnRemap(gd::vector<ChanceObject>&);
83848384
TodoReturn registerStateObject(EffectGameObject*);
@@ -8439,9 +8439,9 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
84398439
void shakeCamera(float duration, float strength, float interval) = win 0x2356c0;
84408440
bool shouldExitHackedLevel() = win 0x205d10, imac 0x102b90, m1 0xe49d0;
84418441
TodoReturn sortAllGroupsX();
8442-
TodoReturn sortGroups();
8442+
void sortGroups() = win 0x21ef40;
84438443
void sortSectionVector() = win 0x221cc0, imac 0x12faf0, m1 0x10a4a8;
8444-
TodoReturn sortStickyGroups();
8444+
void sortStickyGroups() = win 0x21f650;
84458445
void spawnGroupTriggered(int groupID, float, bool, gd::vector<int> const&, int, int);
84468446
TodoReturn spawnObjectsInOrder(cocos2d::CCArray*, double, gd::vector<int> const&, int, int);
84478447
cocos2d::CCParticleSystemQuad* spawnParticle(char const* plist, int zOrder, cocos2d::tCCPositionType positionType, cocos2d::CCPoint position) = win 0x239d50, imac 0x14bf50, m1 0x120f7c;

0 commit comments

Comments
 (0)