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updateWithMultiAssets strings (geode-sdk#985)
* 2.206: make GJBaseGameLayer::spawnParticle to be void * 2.206: add LevelCell::LevelCell found using ghidra * 2.206: achievements * 2.206: posForTime modified classes: DrawGridLayer , LevelTools * 2.206: readd timeForPos * updateWithMultiAssets strings
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bindings/2.2074/GeometryDash.bro

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@@ -3999,7 +3999,7 @@ class CustomSongWidget : cocos2d::CCNode, MusicDownloadDelegate, FLAlertLayerPro
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m_customSongID = songInfo ? songInfo->m_songID : 0;
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this->updateSongInfo();
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}
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void updateWithMultiAssets(gd::string, gd::string, int) = win 0xcb410, m1 0x535020, imac 0x607c40, ios 0x1005d0;
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void updateWithMultiAssets(gd::string songList, gd::string sfxList, int) = win 0xcb410, m1 0x535020, imac 0x607c40, ios 0x1005d0;
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TodoReturn verifySongID(int);
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SongInfoObject* m_songInfoObject;

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