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Those same functions but for iOS
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bindings/2.2074/GeometryDash.bro

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8745,7 +8745,7 @@ class GameToolbox {
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}
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static CCMenuItemToggler* createToggleButton(gd::string label, cocos2d::SEL_MenuHandler selector, bool state, cocos2d::CCMenu* menu, cocos2d::CCPoint position, cocos2d::CCNode* parent, cocos2d::CCNode* labelParent, float buttonScale, float maxLabelScale, float maxLabelWidth, cocos2d::CCPoint labelOffset, char const* font, bool labelTop, int labelTag, cocos2d::CCArray* container) = win 0x64670, imac 0x4dbe90, m1 0x43ef50, ios 0x47bcc;
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static bool doWeHaveInternet() = m1 0x43e8a8, imac 0x4db770;
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static gd::string easeToText(int easingType) = m1 0x445748, imac 0x4e34f0, win 0x68570;
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static gd::string easeToText(int easingType) = win 0x68570, m1 0x445748, imac 0x4e34f0, ios 0x4b720;
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static TodoReturn fast_rand();
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static float fast_rand_0_1() = imac 0x4dea80, m1 0x441870, ios 0x49540;
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static TodoReturn fast_rand_minus1_1();
@@ -8769,7 +8769,7 @@ class GameToolbox {
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static bool isRateEasing(int);
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static TodoReturn mergeDictsSaveLargestInt(cocos2d::CCDictionary*, cocos2d::CCDictionary*);
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static TodoReturn mergeDictsSkipConflict(cocos2d::CCDictionary*, cocos2d::CCDictionary*) = imac 0x4dc610;
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static gd::string msToTimeString(int milliseconds, int formattingMode) = m1 0x446c04, imac 0x4e48b0, win 0x69630;
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static gd::string msToTimeString(int milliseconds, int formattingMode) = win 0x69630, m1 0x446c04, imac 0x4e48b0, ios 0x4c158;
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static TodoReturn multipliedColorValue(cocos2d::ccColor3B, cocos2d::ccColor3B, float);
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static TodoReturn openAppPage();
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static TodoReturn openRateURL(gd::string, gd::string) = m1 0x43ea18, imac 0x4db8e0;

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