@@ -9289,7 +9289,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
92899289 TodoReturn claimRotationAction(int, int, float&, float&, bool, bool);
92909290 TodoReturn clearActivatedAudioTriggers() = ios 0x204818, imac 0x148ac0;
92919291 TodoReturn clearPickedUpItems();
9292- TodoReturn collectedObject(EffectGameObject*);
9292+ void collectedObject(EffectGameObject*) = ios 0x1fd4b8 ;
92939293 void collisionCheckObjects(PlayerObject*, gd::vector<GameObject*>*, int, float) = win 0x20f480, imac 0x116130, m1 0xf5554, ios 0x1e9420;
92949294 TodoReturn controlAdvancedFollowCommand(AdvancedFollowTriggerObject*, int, GJActionCommand);
92959295 TodoReturn controlAreaEffect(EnterEffectObject*, gd::vector<EnterEffectInstance>*, GJActionCommand);
@@ -9654,7 +9654,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
96549654 void updateCameraOffsetX(float, float, int, float, int, int) = ios 0x1ff1a0, win 0x230810, imac 0x13f3e0;
96559655 void updateCameraOffsetY(float, float, int, float, int, int) = ios 0x1ff220, win 0x2308b0, imac 0x13f4e0;
96569656 void updateCollisionBlocks() = ios 0x1ec828, imac 0x11a8b0;
9657- void updateCounters(int, int) = win 0x22e760, m1 0x114398, imac 0x13bd80;
9657+ void updateCounters(int itemId , int value ) = win 0x22e760, m1 0x114398, imac 0x13bd80, ios 0x1fd510 ;
96589658 void updateDualGround(PlayerObject* object, int mode, bool instant, float duration) = ios 0x1e7b4c, win 0x20dcc0, imac 0x113e30, m1 0xf365c;
96599659 void updateEnterEffects(float) = win 0x209630, imac 0x10e8e0, m1 0xedfd4;
96609660 TodoReturn updateExtendedCollision(GameObject*, bool);
@@ -10377,7 +10377,7 @@ class GJEffectManager : cocos2d::CCNode {
1037710377 TodoReturn activeColorForIndex(int) = imac 0x2ca350;
1037810378 TodoReturn activeOpacityForIndex(int) = imac 0x2ca4b0;
1037910379 TodoReturn addAllInheritedColorActions(cocos2d::CCArray*);
10380- void addCountToItem(int, int) ;
10380+ void addCountToItem(int itemId , int value) = ios 0x196d4 ;
1038110381 TodoReturn addMoveCalculation(CCMoveCNode*, cocos2d::CCPoint, GameObject*);
1038210382 TodoReturn calculateBaseActiveColors();
1038310383 TodoReturn calculateInheritedColor(int, ColorAction*);
@@ -10483,7 +10483,7 @@ class GJEffectManager : cocos2d::CCNode {
1048310483 void updatePulseEffects(float) = win 0x259e30, imac 0x2cb9a0, m1 0x26e850;
1048410484 TodoReturn updateSpawnTriggers(float) = ios 0x18e14, win 0x25aa10;
1048510485 void updateTimer(int, double) = win 0x25b850;
10486- void updateTimers(float, float) = win 0x25b9e0, imac 0x2d82a0;
10486+ void updateTimers(float, float) = win 0x25b9e0, imac 0x2d82a0, ios 0x19fcc ;
1048710487 TodoReturn wasFollowing(int, int);
1048810488 TodoReturn wouldCreateLoop(InheritanceNode*, int);
1048910489
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