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Some iOS bindings (geode-sdk#1024)
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bindings/2.2074/GeometryDash.bro

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -9289,7 +9289,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
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TodoReturn claimRotationAction(int, int, float&, float&, bool, bool);
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TodoReturn clearActivatedAudioTriggers() = ios 0x204818, imac 0x148ac0;
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TodoReturn clearPickedUpItems();
9292-
TodoReturn collectedObject(EffectGameObject*);
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void collectedObject(EffectGameObject*) = ios 0x1fd4b8;
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void collisionCheckObjects(PlayerObject*, gd::vector<GameObject*>*, int, float) = win 0x20f480, imac 0x116130, m1 0xf5554, ios 0x1e9420;
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TodoReturn controlAdvancedFollowCommand(AdvancedFollowTriggerObject*, int, GJActionCommand);
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TodoReturn controlAreaEffect(EnterEffectObject*, gd::vector<EnterEffectInstance>*, GJActionCommand);
@@ -9654,7 +9654,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
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void updateCameraOffsetX(float, float, int, float, int, int) = ios 0x1ff1a0, win 0x230810, imac 0x13f3e0;
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void updateCameraOffsetY(float, float, int, float, int, int) = ios 0x1ff220, win 0x2308b0, imac 0x13f4e0;
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void updateCollisionBlocks() = ios 0x1ec828, imac 0x11a8b0;
9657-
void updateCounters(int, int) = win 0x22e760, m1 0x114398, imac 0x13bd80;
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void updateCounters(int itemId, int value) = win 0x22e760, m1 0x114398, imac 0x13bd80, ios 0x1fd510;
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void updateDualGround(PlayerObject* object, int mode, bool instant, float duration) = ios 0x1e7b4c, win 0x20dcc0, imac 0x113e30, m1 0xf365c;
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void updateEnterEffects(float) = win 0x209630, imac 0x10e8e0, m1 0xedfd4;
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TodoReturn updateExtendedCollision(GameObject*, bool);
@@ -10377,7 +10377,7 @@ class GJEffectManager : cocos2d::CCNode {
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TodoReturn activeColorForIndex(int) = imac 0x2ca350;
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TodoReturn activeOpacityForIndex(int) = imac 0x2ca4b0;
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TodoReturn addAllInheritedColorActions(cocos2d::CCArray*);
10380-
void addCountToItem(int, int);
10380+
void addCountToItem(int itemId, int value) = ios 0x196d4;
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TodoReturn addMoveCalculation(CCMoveCNode*, cocos2d::CCPoint, GameObject*);
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TodoReturn calculateBaseActiveColors();
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TodoReturn calculateInheritedColor(int, ColorAction*);
@@ -10483,7 +10483,7 @@ class GJEffectManager : cocos2d::CCNode {
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void updatePulseEffects(float) = win 0x259e30, imac 0x2cb9a0, m1 0x26e850;
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TodoReturn updateSpawnTriggers(float) = ios 0x18e14, win 0x25aa10;
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void updateTimer(int, double) = win 0x25b850;
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void updateTimers(float, float) = win 0x25b9e0, imac 0x2d82a0;
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void updateTimers(float, float) = win 0x25b9e0, imac 0x2d82a0, ios 0x19fcc;
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TodoReturn wasFollowing(int, int);
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TodoReturn wouldCreateLoop(InheritanceNode*, int);
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