@@ -4165,7 +4165,7 @@ class EditorUI : cocos2d::CCLayer, FLAlertLayerProtocol, ColorSelectDelegate, GJ
41654165 TodoReturn createGlow();
41664166 void createLoop() = win 0x117c90;
41674167 void createMoveMenu() = win 0x119350, m1 0x400a8, imac 0x464d0;
4168- TodoReturn createNewKeyframeAnim();
4168+ void createNewKeyframeAnim() = win 0x1179f0 ;
41694169 GameObject* createObject(int, cocos2d::CCPoint) = win 0x10e840;
41704170 TodoReturn createOutlines(cocos2d::CCArray*);
41714171 void createPrefab(GJSmartTemplate*, gd::string, int) = win 0x1160f0;
@@ -8390,7 +8390,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
83908390 void removeFromGroups(GameObject*) = win 0x21ed10, imac 0x12ce70;
83918391 TodoReturn removeFromStickyGroup(GameObject*) = imac 0x12de90;
83928392 TodoReturn removeGroundLayer() = imac 0x1039d0;
8393- TodoReturn removeGroupParent(int);
8393+ void removeGroupParent(int) = win 0x21f3e0 ;
83948394 TodoReturn removeKeyframe(KeyframeGameObject*) = imac 0x13bae0;
83958395 TodoReturn removeMiddleground();
83968396 void removeObjectFromSection(GameObject*) = win 0x221a80, imac 0x12e500, m1 0x109388;
@@ -8782,7 +8782,7 @@ class GJBaseGameLayer : cocos2d::CCLayer, TriggerEffectDelegate {
87828782 gd::vector<cocos2d::CCArray*> m_groups;
87838783 gd::vector<cocos2d::CCArray*> m_staticGroups;
87848784 gd::vector<cocos2d::CCArray*> m_optimizedGroups;
8785- cocos2d::CCDictionary* m_unknownE38 ;
8785+ cocos2d::CCDictionary* m_parentGroupsDict ;
87868786 cocos2d::CCDictionary* m_unknownE40;
87878787 cocos2d::CCDictionary* m_unknownE48;
87888788 cocos2d::CCArray* m_unknownE50;
@@ -17430,7 +17430,7 @@ class SetGroupIDLayer : FLAlertLayer, TextInputDelegate {
1743017430 bool init(GameObject* obj, cocos2d::CCArray* objs) = win 0x3e1260, imac 0x2fe5f0, m1 0x296704;
1743117431 void onAddGroup(cocos2d::CCObject* sender) = win 0x3e52b0, m1 0x298c74, imac 0x300d30;
1743217432 void onAddGroupParent(cocos2d::CCObject* sender) = win 0x3e5420, m1 0x298c7c, imac 0x300d40;
17433- void onAnim(cocos2d::CCObject* sender);
17433+ void onAnim(cocos2d::CCObject* sender) = win 0x3e4390 ;
1743417434 void onArrow(int tag, int increment) = win 0x3e39e0;
1743517435 void onArrowLeft(cocos2d::CCObject* sender) = win 0x3e3980;
1743617436 void onArrowRight(cocos2d::CCObject* sender) = win 0x3e39b0;
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