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Yeah, sure, I added return type but forgot to add address (geode-sdk#1204)
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bindings/1.920/GeometryDash.bro

Lines changed: 1 addition & 1 deletion
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@@ -3000,7 +3000,7 @@ class GameObject : CCSpritePlus {
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bool isFacingDown();
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TodoReturn objectFromString(gd::string);
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TodoReturn perspectiveFrame(char const*, int);
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void playShineEffect();
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void playShineEffect() = win 0x736e0;
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TodoReturn removeColorSprite();
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TodoReturn removeGlow();
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TodoReturn reorderColorSprite();

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