-
Notifications
You must be signed in to change notification settings - Fork 112
Open
Description
Current issue with the exporter with Blender 4.2 is how geometry smoothing effects blendshape normals when they are set to "Import" in Unity. In blender the default option in the regular FBX exporter is set to Normals Only. This will result in Blendshapes being exported with sharp edges and split normals in places where they're not supposed to be split in. Below is an example of the problem I'm experiencing.

The solution would be to change the geometry smoothing option from "normals only" to either "Face" or "Edge," which will fix the unintentional sharp geometry and properly recalculates the blendshape normals when set to the "Import" mode in the FBX import setting in Unity. Reference to the fix is below.

Reactions are currently unavailable
Metadata
Metadata
Assignees
Labels
No labels