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Can we have |
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Many particle filtering algorithms can be trivially parallelized, and we do rely on STL algorithms with parallel execution policies wherever possible. But standard C++ won't get us GPU / TPU / FPGA access. We are leaving a lot of performance on the table because of this, and we've done so consciously because we don't want lots of vendor specific code in Beluga.
The Linux Foundation may have something to offer:
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