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Finish Hotfix-0.8.4
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.vscode-test.js

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const { defineConfig } = require('@vscode/test-cli');
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// We don't have any compiled tests, yet.
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module.exports = defineConfig({ files: 'out/test/**/*.test.js' });

.vscode/launch.json

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"script": "watch",
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},
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"request": "launch",
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"type": "extensionHost",
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"type": "extensionHost"
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},
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{
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"name": "Test Client (Build)",
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"runtimeExecutable": "${execPath}",
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"args": [
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"--extensionDevelopmentPath=${workspaceRoot}"
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],
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"testConfiguration": "${workspaceRoot}/.vscode-test.js",
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"outFiles": [
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"${workspaceRoot}/out/extension.js",
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"${workspaceRoot}/out/server.js",
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],
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"skipFiles": [
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"<node_internals>/**"
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],
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"sourceMaps": true,
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"autoAttachChildProcesses": true,
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"preLaunchTask": {
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"type": "npm",
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"script": "build",
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},
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"request": "launch",
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"type": "extensionHost"
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},
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{
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"name": "Gulp (Watch)",

CHANGELOG.md

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# UnrealScript Language Service
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## 0.8.4 (October 11, 2025)
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This hotfix addresses problems with false-positive 'not found' errors, by suppressing errors when a type is not expected to be known at all times.
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- Fixed [#139](https://github.com/EliotVU/UnrealScript-Language-Service/issues/139)
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- Fixed [#196](https://github.com/EliotVU/UnrealScript-Language-Service/issues/196)
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Additonally, a fix for Lineage2 has been integrated by @ProjackL2
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## 0.8.3 (March 27, 2025)
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- Fixed [#193](https://github.com/EliotVU/UnrealScript-Language-Service/issues/193)

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