-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathmain_test.v
More file actions
347 lines (310 loc) · 8.9 KB
/
main_test.v
File metadata and controls
347 lines (310 loc) · 8.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
module main
import os
fn test_save() {
mut app := App{}
defer {
app.comp_running = false
for app.comp_alive {}
}
name := 'test_save'
os.rm(maps_path + name) or {}
app.text_input = name
app.create_game()
pos := u32(1_900_000_000)
size := u32(1000)
end := pos + size
seed_offset := 67832187
app.comp_running = false
app.cl_thread.wait()
app.fuzz(pos, pos, end, end, 2 * size * size, 2 * size, [u32(seed_offset), 1], false)
app.save_map(name)!
app.clear_server_state()
app.load_map(name)!
app.update_cycle()
app.update_cycle()
mut x_err, mut y_err, mut str_err := app.test_validity(pos, pos, pos + 100, pos + 100,
true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
println('Finished test_save')
}
fn test_load() {
mut app := App{}
app.create_game()
app.comp_running = false
for app.comp_alive {}
app.load_gate_to_copied('sourire')!
check := app.copied.clone()
app.load_gate_to_copied('oldsourire')!
assert check == app.copied
println('Finished test_load')
}
fn test_placement_small() {
mut app := App{}
name := 'test'
app.text_input = name
app.create_game()
app.comp_running = false
app.cl_thread.wait()
app.nb_updates = 10_000_000
mut pos := u32(2_000_000_000)
app.selected_item = .not
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// test if they are nots, with the right orientation
pos += 1
app.selected_item = .diode
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
pos += 1
app.selected_item = .crossing
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
pos += 1
app.selected_item = .wire
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
pos += 1
app.selected_item = .on
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
app.update_cycle()
app.update_cycle()
mut x_err, mut y_err, mut str_err := app.test_validity(pos, pos, pos + 100, pos + 100,
true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
pos += 1
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 100, pos + 100, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
pos += 1
app.selected_item = .diode
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 100, pos + 100, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
pos += 1
app.selected_item = .crossing
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 100, pos + 100, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
pos += 1
app.selected_item = .wire
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 100, pos + 100, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
pos += 1
app.selected_item = .on
app.placement(pos, pos, pos, pos + 100)
app.placement(pos, pos, pos + 100, pos)
// todo: check if well placed
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 100, pos + 100, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
println('Finished test_placement_small')
}
fn test_seeded_fuzz_small() {
mut app := App{}
name := 'test'
app.text_input = name
app.create_game()
// kill the thread to have control
app.comp_running = false
app.cl_thread.wait()
app.nb_updates = 10_000_000
pos := u32(2_000_000_000)
size := u32(10)
end := pos + size
nb_cycles := 10000
seed_offset := 67897
for i in 0 .. 1000 {
eprint('\r${i}')
app.removal(pos, pos, end, end)
app.fuzz(pos, pos, end, end, 2 * size * size, 2 * size, [u32(seed_offset), i],
false)
app.update_cycle()
for _ in 0 .. nb_cycles {
app.update_cycle()
x_err, y_err, str_err := app.test_validity(pos, pos, end, end, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
}
}
println('Finished test_seeded_fuzz_small')
}
fn test_seeded_fuzz_placing() {
mut app := App{}
name := 'test'
app.text_input = name
app.create_game()
// kill the thread to have control
app.comp_running = false
app.cl_thread.wait()
app.nb_updates = 10_000_000
pos := u32(2_000_000_000)
size := u32(10)
end := pos + size
nb_cycles := 10
seed_offset := 237823
for i in 0 .. 30000 {
eprint('\r${i}')
app.removal(pos, pos, end, end)
app.fuzz(pos, pos, end, end, 2 * size * size, 2 * size, [u32(seed_offset), i],
false)
app.update_cycle()
for _ in 0 .. nb_cycles {
app.update_cycle()
x_err, y_err, str_err := app.test_validity(pos, pos, end, end, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
}
}
println('Finished test_seeded_fuzz_placing')
}
fn test_seeded_fuzz() {
mut app := App{}
name := 'test'
app.text_input = name
app.create_game()
// kill the thread to have control
app.comp_running = false
app.cl_thread.wait()
app.nb_updates = 10_000_000
pos := u32(2_000_000_000)
size := u32(100)
end := pos + size
nb_cycles := 100
seed_offset := 973
for i in 0 .. 300 {
eprint('\r${i}')
app.removal(pos, pos, end, end)
app.fuzz(pos, pos, end, end, 2 * size * size, 2 * size, [u32(seed_offset), i],
false)
app.update_cycle()
for _ in 0 .. nb_cycles {
app.update_cycle()
x_err, y_err, str_err := app.test_validity(pos, pos, end, end, true, false)
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
}
}
println('Finished test_seeded_fuzz')
}
fn test_placement_removal_big() {
mut app := App{}
name := 'test'
app.text_input = name
app.create_game()
app.comp_running = false
app.cl_thread.wait()
mut pos := u32(2_000_000_000)
app.selected_item = .not
app.placement(pos, pos, pos + 1000, pos + 1000)
eprintln('placed nots')
// test if they are nots, with the right orientation
app.update_cycle()
app.update_cycle()
mut x_err, mut y_err, mut str_err := app.test_validity(pos, pos, pos + 1000, pos + 1000,
true, false)
eprintln('tested nots')
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
app.removal(pos, pos, pos + 1000, pos + 1000)
eprintln('removed nots')
app.selected_item = .diode
app.placement(pos, pos, pos + 1000, pos + 1000)
eprintln('placed diodes')
// test if they are diodes, with the right orientation
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 1000, pos + 1000, true,
false)
eprintln('tested diodes')
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
app.removal(pos, pos, pos + 1000, pos + 1000)
eprintln('removed diodes')
app.selected_item = .crossing
app.placement(pos, pos, pos + 1000, pos + 1000)
eprintln('placed crossings')
// test if they are crossings, with the right orientation
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 1000, pos + 1000, true,
false)
eprintln('tested crossings')
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
app.removal(pos, pos, pos + 1000, pos + 1000)
eprintln('removed crossings')
app.selected_item = .on
app.placement(pos, pos, pos + 1000, pos + 1000)
eprintln('placed ons')
// test if they are ons, with the right orientation
app.update_cycle()
app.update_cycle()
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 1000, pos + 1000, true,
false)
eprintln('tested ons')
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
app.removal(pos, pos, pos + 1000, pos + 1000)
eprintln('removed ons')
app.selected_item = .wire
app.placement(pos, pos, pos + 1000, pos + 1000)
eprintln('placed wires')
// test if they are wires, with the right orientation
app.update_cycle()
println('tested wires 1/2')
app.update_cycle()
println('updated wires 2/2')
x_err, y_err, str_err = app.test_validity(pos, pos, pos + 1000, pos + 1000, true,
true)
println('tested wires')
if str_err != '' {
panic('FAIL: (validity) ${str_err} ${x_err} ${y_err}')
}
app.removal(pos, pos, pos + 100, pos) // TODO: optimize more to be able to delete more
eprintln('removed wires')
eprintln('Finished test_placement_removal_big')
}