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Document IsGroupVisibleFor
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methods/TrinityCore/PlayerMethods.h

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@@ -468,6 +468,12 @@ namespace LuaPlayer
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return 1;
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}
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/**
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* Returns whether or not the [Player]s [Group] is visible for the other specific [Player].
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*
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* @param [Player] player
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* @return bool isGroupVisible
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*/
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int IsGroupVisibleFor(Eluna* E, Player* player)
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{
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Player* target = E->CHECKOBJ<Player>(2);

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