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9+ < title > GameObject:SetSpawnedByDefault - Eluna</ title >
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77+ < h1 class ='fqn '>
78+ Method
79+ < a class ="mod " href ="../GameObject/index.html "> GameObject</ a > :< a class ="fn " href ="../GameObject/SetSpawnedByDefault.html "> SetSpawnedByDefault</ a >
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90+ < p > Sets whether or not the < a class ="mod " href ="../GameObject/index.html "> GameObject</ a > will be spawned by default</ p >
91+ < p > Primarily used for temporary spawns.</ p >
92+
93+
94+ < h2 id ="synopsis " class ='section-header '>
95+ < a href ="#synopsis "> Synopsis</ a >
96+ </ h2 >
97+ < p >
98+ < code > GameObject:SetSpawnedByDefault( spawn )</ code >
99+ </ p >
100+
101+ < h2 id ="arguments " class ='section-header '>
102+ < a href ="#arguments "> Arguments</ a >
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106+ < dt > < code > < strong > < a href ="http://www.lua.org/pil/2.2.html "> boolean</ a > </ strong > spawn (true)</ code > </ dt >
107+ < dd class ="docblock "> < p > If false, it will prevent the < a class ="mod " href ="../GameObject/index.html "> GameObject</ a > from respawning by default. </ p > </ dd >
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