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bumped up minimum locations in starting regionsanity region by 1 to reduce risk of fill errors. increased apworld version to 0.6.1
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worlds/crystal_project/__init__.py

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -40,7 +40,7 @@ class CrystalProjectWeb(WebWorld):
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class CrystalProjectWorld(World):
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"""Crystal Project is a mix of old school job based jRPG mixed with a ton of 3D platforming and exploration."""
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apworld_version = "0.6.0"
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apworld_version = "0.6.1"
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game = "Crystal Project"
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options_dataclass = CrystalProjectOptions
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options: CrystalProjectOptions
@@ -155,7 +155,7 @@ def create_regions(self) -> None:
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all_passes_state.collect(self.create_item(region_pass), prevent_sweep=True)
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for region in self.get_regions():
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if region.can_reach(all_passes_state) and region.name != MENU and region.name != MODDED_ZONE:
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if len(region.locations) > 2:
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if len(region.locations) > 3:
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initially_reachable_regions.append(region)
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self.starter_region = self.random.choice(initially_reachable_regions).name
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# logging.getLogger().info("Starting region is " + self.starter_region)

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