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solved proof of merit region connection problem by unlocking the door in the mod.
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worlds/crystal_project/regions.py

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1056,10 +1056,10 @@ def init_areas(world: "CrystalProjectWorld", locations: List[LocationData], opti
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{THE_DEEP_SEA_AP_REGION: lambda state: logic.has_swimming(state)})
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fancy_add_exits(world, CASTLE_SEQUOIA_AP_REGION, [CAPITAL_SEQUOIA_AP_REGION])
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#The New World start
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fancy_add_exits(world, THE_NEW_WORLD_AP_REGION, [DISCIPLINE_HOLLOW_AP_REGION],
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{DISCIPLINE_HOLLOW_AP_REGION: lambda state: logic.has_key(state, SKELETON_KEY, 1) or state.has(PROOF_OF_MERIT, player)})
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fancy_add_exits(world, DISCIPLINE_HOLLOW_AP_REGION, [THE_NEW_WORLD_AP_REGION],
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{THE_NEW_WORLD_AP_REGION: lambda state: logic.has_key(state, SKELETON_KEY, 1) or state.has(PROOF_OF_MERIT, player)})
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# normally this would take the proof of merit but we unlocked the door
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fancy_add_exits(world, THE_NEW_WORLD_AP_REGION, [DISCIPLINE_HOLLOW_AP_REGION])
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# normally this would take the proof of merit but we unlocked the door
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fancy_add_exits(world, DISCIPLINE_HOLLOW_AP_REGION, [THE_NEW_WORLD_AP_REGION])
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#The New World end
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# regions without connections don't get parsed by Jsonifier
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fancy_add_exits(world, THE_OLD_WORLD_AP_REGION, [MENU_AP_REGION])

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