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Copy file name to clipboardExpand all lines: worlds/crystal_project/options.py
+13-16Lines changed: 13 additions & 16 deletions
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@@ -304,34 +304,31 @@ class MaxLevel(Range):
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range_end=99
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default=60
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classMaximumPassivePoints(Range):
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classStartingPassivePoints(Range):
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"""
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This controls the maximum number of passive points each party member will have
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Default is the vanilla value of 10
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If your starting Passive points are less than your maximum, checks will be added to the pool that increase the maximum when found.
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The number of Passive Points each party member starts with. Default is the vanilla value of 10.
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"""
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display_name="Max Passive Points"
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display_name="Starting Passive Points"
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range_start=0
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range_end=50
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default=10
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classStartingPassivePoints(Range):
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classMaximumPassivePoints(Range):
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"""
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This controls the number of passive points each party member will have at the start of the seed
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Default is the vanilla value of 10
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If your starting Passive points are less than your maximum, checks will be added to the pool that increase the maximum when found.
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The maximum number of Passive Points each party member can have. Default is the vanilla value of 10.
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If you set your Maximum Passive Points higher than your Starting Passive Points, Passive Point Boosts will be added to the item pool that increase your party's available Passive Points when found.
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"""
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display_name="Starting Passive Points"
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display_name="Maximum Passive Points"
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range_start=0
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range_end=50
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default=10
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classPassivePointCapIncreaseSize(Range):
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classPassivePointBoostSize(Range):
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"""
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If your Maximum Passive Points is greate than your starting passive points
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this controls how many additional passive points each check will give you
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This sets the number of Passive Points you gain per Passive Point Boost.
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"""
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display_name="Passive Point Cap Increase Size"
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display_name="Passive Point Boost Size"
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range_start=1
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range_end=10
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default=2
@@ -550,7 +547,7 @@ class CrystalProjectOptions(PerGameCommonOptions):
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