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Copy file name to clipboardExpand all lines: worlds/crystal_project/options.py
+36-2Lines changed: 36 additions & 2 deletions
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@@ -284,7 +284,6 @@ class LevelComparedToEnemies(Range):
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range_end=10
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default=0
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-
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classProgressiveLevelSize(Range):
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"""
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If Level Gating is on, Progressive Levels will be added to the item pool. This sets the number of levels that an individual Progressive Level will grant.
@@ -305,6 +304,38 @@ class MaxLevel(Range):
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range_end=99
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default=60
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classMaximumPassivePoints(Range):
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"""
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This controls the maximum number of passive points each party member will have
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Default is the vanilla value of 10
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If your starting Passive points are less than your maximum, checks will be added to the pool that increase the maximum when found.
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"""
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display_name="Max Passive Points"
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range_start=0
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range_end=50
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default=10
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classStartingPassivePoints(Range):
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"""
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This controls the number of passive points each party member will have at the start of the seed
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Default is the vanilla value of 10
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If your starting Passive points are less than your maximum, checks will be added to the pool that increase the maximum when found.
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"""
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display_name="Starting Passive Points"
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range_start=0
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range_end=50
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default=10
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classPassivePointCapIncreaseSize(Range):
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"""
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If your Maximum Passive Points is greate than your starting passive points
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this controls how many additional passive points each check will give you
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"""
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display_name="Passive Point Cap Increase Size"
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range_start=1
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range_end=10
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default=2
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classKeyMode(Choice):
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"""
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Skeleton Key: Only the Skeleton Key, which can open any locked door, will be in your item pool.
@@ -505,6 +536,9 @@ class CrystalProjectOptions(PerGameCommonOptions):
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