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lines changed Original file line number Diff line number Diff line change @@ -398,16 +398,16 @@ def set_rules(self) -> None:
398398 win_condition_item : str
399399 if self .options .goal == self .options .goal .option_astley :
400400 win_condition_item = "Item - New World Stone" # todo should this still be here if we auto-hand you the stone?
401- elif self .options .goal == self .options .goal .option_true_astley :
402- win_condition_item = "Item - Old World Stone"
401+ # elif self.options.goal == self.options.goal.option_true_astley:
402+ # win_condition_item = "Item - Old World Stone"
403403 elif self .options .goal == self .options .goal .option_clamshells :
404404 win_condition_item = "Item - Clamshell"
405405
406406 if self .options .goal == 0 :
407407 self .multiworld .completion_condition [self .player ] = lambda state : logic .has_jobs (state , self .options .newWorldStoneJobQuantity .value )
408- if self .options .goal == 1 :
409- self .multiworld .completion_condition [self .player ] = lambda state : state .has (win_condition_item , self .player )
410- if self .options .goal == 2 :
408+ #elif self.options.goal == 1:
409+ # self.multiworld.completion_condition[self.player] = lambda state: state.has(win_condition_item, self.player)
410+ elif self .options .goal == 2 :
411411 self .multiworld .completion_condition [self .player ] = lambda state : state .has (win_condition_item , self .player , self .options .clamshellsQuantity .value )
412412
413413 def get_job_id_list (self ) -> List [int ]:
Original file line number Diff line number Diff line change @@ -13,13 +13,11 @@ class Goal(Choice):
1313
1414 Astley: Defeat Astley in the New World. A New World Stone will be given to the player after obtaining a certain number of jobs.
1515
16- True Astley: Defeat Astley but more somehow.
17-
1816 Clamshells: Collect enough clamshells for the clam lover.
1917 """
2018 display_name = "Goal"
2119 option_astley = 0
22- option_true_astley = 1
20+ # option_true_astley = 1 True Astley: Defeat Astley but more somehow.
2321 option_clamshells = 2
2422 default = 0
2523
@@ -120,7 +118,7 @@ class IncludedRegions(Choice):
120118 default = 3
121119
122120#"""Progression Options"""
123- class LevelGating (Toggle ):
121+ class LevelGating (DefaultOnToggle ):
124122 """
125123 When enabled, the parties maximum level will be capped, with items in the pool increasing that cap.
126124 Areas in the game will be considered out of logic (but still accessible) if the party level cap is below the area level.
@@ -158,13 +156,11 @@ class KeyMode(Choice):
158156
159157 Skeleton Key: Only the Skeleton Key, which can open any locked door, will be in your item pool.
160158
161- Key Ring: One check will give all keys needed to complete one dungeon. The Skeleton Key will still be in the pool. NOT IMPLEMENTED
162-
163159 Vanilla: All vanilla keys will be in the item pool.
164160 """
165161 display_name = "Key Mode"
166162 option_skeleton = 0
167- option_key_ring = 1
163+ # option_key_ring = 1 Key Ring: One check will give all keys needed to complete one dungeon. The Skeleton Key will still be in the pool.
168164 option_vanilla = 2
169165 default = 2
170166
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