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Copy pathtypes.hpp
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executable file
·540 lines (453 loc) · 15 KB
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#pragma once
#include <madrona/components.hpp>
#include <madrona/math.hpp>
#include <madrona/physics.hpp>
#include <madrona/render/ecs.hpp>
#include "consts.hpp"
namespace madrona_gpudrive
{
// Include several madrona types into the simulator namespace for convenience
using madrona::Entity;
using madrona::base::ObjectID;
using madrona::base::Position;
using madrona::base::Rotation;
using madrona::base::Scale;
using madrona::phys::ResponseType;
using madrona::phys::Velocity;
// This enum is used to track the type of each entity
// The order of the enum is important and should not be changed
// The order is {Road types that can be reduced, Road types that cannot be reduced, agent types, other types}
enum class EntityType : uint32_t
{
None,
RoadEdge,
RoadLine,
RoadLane,
CrossWalk,
SpeedBump,
StopSign,
Vehicle,
Pedestrian,
Cyclist,
Padding,
NumTypes,
};
enum class MapType : int32_t
{
LANE_UNDEFINED = 0,
LANE_FREEWAY = 1,
LANE_SURFACE_STREET = 2,
LANE_BIKE_LANE = 3,
// Original definition skips 4
ROAD_LINE_UNKNOWN = 5,
ROAD_LINE_BROKEN_SINGLE_WHITE = 6,
ROAD_LINE_SOLID_SINGLE_WHITE = 7,
ROAD_LINE_SOLID_DOUBLE_WHITE = 8,
ROAD_LINE_BROKEN_SINGLE_YELLOW = 9,
ROAD_LINE_BROKEN_DOUBLE_YELLOW = 10,
ROAD_LINE_SOLID_SINGLE_YELLOW = 11,
ROAD_LINE_SOLID_DOUBLE_YELLOW = 12,
ROAD_LINE_PASSING_DOUBLE_YELLOW = 13,
ROAD_EDGE_UNKNOWN = 14,
ROAD_EDGE_BOUNDARY = 15,
ROAD_EDGE_MEDIAN = 16,
STOP_SIGN = 17,
CROSSWALK = 18,
SPEED_BUMP = 19,
DRIVEWAY = 20, // New datatype in v1.2.0: Driveway entrances
UNKNOWN = -1,
NUM_TYPES = 21,
};
struct AgentID
{
int32_t id;
};
struct VehicleSize
{
float length;
float width;
float height;
};
struct Goal
{
madrona::math::Vector2 position;
};
// WorldReset is a per-world singleton component that causes the current
// episode to be terminated and the world regenerated
// (Singleton components like WorldReset can be accessed via Context::singleton
// (eg ctx.singleton<WorldReset>().reset = 1)
struct WorldReset
{
int32_t reset;
};
struct EpisodeLength
{
int32_t episode_length;
};
struct ResetMap {
int32_t reset;
};
struct DeletedAgents {
int32_t deletedAgents[consts::kMaxAgentCount];
};
struct WorldMeans {
madrona::math::Vector3 mean; // TODO: Z is 0 for now, but can be used for 3D in future
};
const size_t WorldMeansExportSize = 3;
static_assert(sizeof(WorldMeans) == sizeof(float) * WorldMeansExportSize);
struct ClassicAction
{
float acceleration;
float steering;
float headAngle;
};
struct DeltaAction
{
float dx;
float dy;
float dyaw;
};
struct StateAction
{
Position position; // 3 floats
float yaw; // 1 float
Velocity velocity; // 6 floats
};
union Action
{
ClassicAction classic;
DeltaAction delta;
StateAction state;
static inline Action zero()
{
return Action{
.classic = {.acceleration = 0, .steering = 0, .headAngle = 0}};
}
};
const size_t ActionExportSize = 3 + 1 + 6;
static_assert(sizeof(Action) == sizeof(float) * ActionExportSize);
// Per-agent reward
// Exported as an [N * A, 1] float tensor to training code
struct Reward
{
float v;
};
// Per-agent component that indicates that the agent's episode is finished
// This is exported per-agent for simplicity in the training code
struct Done
{
// Currently bool components are not supported due to
// padding issues, so Done is an int32_t
int32_t v;
};
struct Info
{
int collidedWithRoad;
int collidedWithVehicle;
int collidedWithNonVehicle;
int reachedGoal;
int type;
static inline Info zero()
{
return Info{
.collidedWithRoad = 0,
.collidedWithVehicle = 0,
.collidedWithNonVehicle = 0,
.reachedGoal = 0,
.type = static_cast<int>(EntityType::Padding)};
}
};
const size_t InfoExportSize = 5;
static_assert(sizeof(Info) == sizeof(int) * InfoExportSize);
// Observation state for the current agent.
// Positions are rescaled to the bounds of the play area to assist training.
struct SelfObservation
{
float speed;
VehicleSize vehicle_size;
Goal goal;
float collisionState;
float id;
static inline SelfObservation zero()
{
return SelfObservation{
.speed = 0,
.vehicle_size = {0, 0, 0},
.goal = {.position = {0, 0}},
.collisionState = 0,
.id = -1};
}
};
const size_t SelfObservationExportSize = 8; // 1 + 3 + 2 + 1 + 1
static_assert(sizeof(SelfObservation) == sizeof(float) * SelfObservationExportSize);
struct MapObservation
{
madrona::math::Vector2 position;
Scale scale;
float heading;
float type;
float id;
float mapType;
static inline MapObservation zero()
{
return MapObservation{
.position = {0, 0},
.scale = madrona::math::Diag3x3{0, 0, 0},
.heading = 0,
.type = static_cast<float>(EntityType::None),
.id = -1,
.mapType = static_cast<float>(MapType::UNKNOWN)
};
}
};
const size_t MapObservationExportSize = 9; // 2 + 3 + 1 + 1 + 1 + 1
static_assert(sizeof(MapObservation) == sizeof(float) * MapObservationExportSize);
struct PartnerObservation
{
float speed;
madrona::math::Vector2 position;
float heading;
VehicleSize vehicle_size;
float type;
float id;
static inline PartnerObservation zero() {
return PartnerObservation{
.speed = 0,
.position = {0, 0},
.heading = 0,
.vehicle_size = {0, 0, 0},
.type = static_cast<float>(EntityType::None),
.id = -1};
}
};
// Egocentric observations of other agents
struct PartnerObservations
{
PartnerObservation obs[consts::kMaxAgentCount - 1];
};
const size_t PartnerObservationExportSize = 9; // 1 + 2 + 1 + 3 + 1 + 1
static_assert(sizeof(PartnerObservations) == sizeof(float) *
(consts::kMaxAgentCount - 1) * PartnerObservationExportSize);
struct RoadMapId{
int32_t id;
};
const size_t RoadMapIdExportSize = 1;
static_assert(sizeof(RoadMapId) == sizeof(int) * RoadMapIdExportSize);
struct AgentMapObservations
{
MapObservation obs[consts::kMaxAgentMapObservationsCount];
};
const size_t AgentMapObservationExportSize = MapObservationExportSize;
static_assert(sizeof(AgentMapObservations) ==
sizeof(float) * consts::kMaxAgentMapObservationsCount *
AgentMapObservationExportSize);
struct LidarSample
{
float depth;
float encodedType;
madrona::math::Vector2 position;
};
// Linear depth values and entity type in a circle around the agent
struct Lidar
{
LidarSample samplesCars[consts::numLidarSamples];
LidarSample samplesRoadEdges[consts::numLidarSamples];
LidarSample samplesRoadLines[consts::numLidarSamples];
};
const size_t LidarExportSize = 3 * consts::numLidarSamples * 4;
static_assert(sizeof(Lidar) == sizeof(float) * LidarExportSize);
struct BevObservation
{
float type;
};
struct BevObservations
{
BevObservation obs[consts::bev_rasterization_resolution][consts::bev_rasterization_resolution];
};
const size_t BevObservationExportSize = 1;
static_assert(sizeof(BevObservations) == BevObservationExportSize * sizeof(float) * consts::bev_rasterization_resolution * consts::bev_rasterization_resolution);
// Number of steps remaining in the episode. Allows non-recurrent policies
// to track the progression of time.
struct StepsRemaining
{
uint32_t t;
};
// Can be refactored for rewards
struct Progress
{
float maxY;
};
// Per-agent component storing Entity IDs of the other agents. Used to
// build the egocentric observations of their state.
struct OtherAgents
{
madrona::Entity e[consts::kMaxAgentCount - 1];
};
struct Trajectory
{
madrona::math::Vector2 positions[consts::maxEpisodeLength];
madrona::math::Vector2 velocities[consts::maxEpisodeLength];
float headings[consts::maxEpisodeLength];
float valids[consts::maxEpisodeLength];
Action inverseActions[consts::maxEpisodeLength];
static inline void zero(Trajectory& traj)
{
for (int i = 0; i < consts::maxEpisodeLength; i++)
{
traj.positions[i] = {0, 0};
traj.velocities[i] = {0, 0};
traj.headings[i] = 0;
traj.valids[i] = 0;
traj.inverseActions[i] = Action::zero();
}
}
};
const size_t TrajectoryExportSize = 2 * 2 * consts::maxEpisodeLength + 2 * consts::maxEpisodeLength + ActionExportSize * consts::maxEpisodeLength;
static_assert(sizeof(Trajectory) == sizeof(float) * TrajectoryExportSize);
struct Shape
{
int32_t agentEntityCount;
int32_t roadEntityCount;
};
struct ControlledState
{
int32_t controlled; // default: 1
};
struct CollisionDetectionEvent
{
madrona::AtomicI32 hasCollided{false};
};
struct AbsoluteRotation
{
Rotation rotationAsQuat; // x, y, z, w
float rotationFromAxis;
};
struct AbsoluteSelfObservation
{
Position position;
AbsoluteRotation rotation;
Goal goal;
VehicleSize vehicle_size;
float id;
};
const size_t AbsoluteSelfObservationExportSize = 14; // 3 + 5 + 2 + 3 + 1
static_assert(sizeof(AbsoluteSelfObservation) == sizeof(float) * AbsoluteSelfObservationExportSize);
struct MapName
{
char32_t mapName[32];
};
const size_t MapNameExportSize = 32;
static_assert(sizeof(MapName) == sizeof(char32_t) * MapNameExportSize);
struct ScenarioId
{
char32_t scenarioId[32];
};
const size_t ScenarioIdExportSize = 32;
static_assert(sizeof(ScenarioId) == sizeof(char32_t) * ScenarioIdExportSize);
//Metadata struct : using agent IDs.
struct MetaData
{
int32_t isSdc;
int32_t isObjectOfInterest;
int32_t isTrackToPredict;
int32_t difficulty;
static inline void zero(MetaData& metadata)
{
metadata.isSdc = -1;
metadata.isObjectOfInterest = -1;
metadata.isTrackToPredict = -1;
metadata.difficulty = -1;
}
};
const size_t MetaDataExportSize = 4;
static_assert(sizeof(MetaData) == sizeof(int32_t) * MetaDataExportSize);
struct AgentInterface : public madrona::Archetype<
Action,
Reward,
Done,
Info,
// Observations
SelfObservation,
AbsoluteSelfObservation,
PartnerObservations,
AgentMapObservations,
Lidar,
BevObservations,
StepsRemaining,
ResponseType,
Trajectory,
AgentID,
MetaData,
ControlledState // Drive Logic
>
{
};
struct AgentInterfaceEntity
{
madrona::Entity e;
};
// Needed so that the taskgraph doesnt run on InterfaceEntity from roads
struct RoadInterfaceEntity
{
madrona::Entity e;
};
/* ECS Archetypes for the game */
struct CameraAgent : public madrona::Archetype<
Position,
Rotation,
madrona::render::RenderCamera,
madrona::render::Renderable>
{
};
// There are 2 Agents in the environment trying to get to the destination
struct Agent : public madrona::Archetype<
// Basic components required for physics. Note that the current physics
// implementation requires archetypes to have these components first
// in this exact order.
Position,
Rotation,
Scale,
ObjectID,
ResponseType,
madrona::phys::broadphase::LeafID,
Velocity,
CollisionDetectionEvent,
// Internal logic state.
Progress,
OtherAgents,
EntityType,
VehicleSize,
Goal,
// Interface
AgentInterfaceEntity,
// Visualization: In addition to the fly camera, src/viewer.cpp can
// view the scene from the perspective of entities with this component
madrona::render::RenderCamera,
// All entities with the Renderable component will be drawn by the
// viewer and batch renderer
madrona::render::Renderable
>
{
};
struct RoadInterface : public madrona::Archetype<
MapObservation>
{
};
// Generic archetype for entities that need physics but don't have custom
// logic associated with them.
struct PhysicsEntity : public madrona::Archetype<
Position,
Rotation,
Scale,
ObjectID,
ResponseType,
madrona::phys::broadphase::LeafID,
Velocity,
RoadInterfaceEntity,
EntityType,
RoadMapId,
MapType,
madrona::render::Renderable>
{
};
}